Yeap, now I can do:
Yeah that's good, now I can do something like:
def pixel_sprite(filename):
image = pyglet.resource.image(filename)
glTexParameteri(image.texture.target,
GL_TEXTURE_MAG_FILTER, GL_NEAREST)
glTexParameteri(image.texture.target,
GL_TEXTURE_MIN_FILTER, GL_NEAREST)
return cocos.sprite.Sprite(image)
class Base(cocos.layer.ColorLayer):
def __init__(self):
super(HelloWorld, self).__init__(64,64,224,255)
sprite = pixel_sprite('filename.png')
sprite.scale = 5
self.add(sprite)
Thanks!
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