glad it helped.

On Mon, Sep 9, 2013 at 8:54 PM, Paul Pittlerson <[email protected]>wrote:

> Yeap, now I can do:
>
> Yeah that's good, now I can do something like:
>
> def pixel_sprite(filename):
>
>         image = pyglet.resource.image(filename)
>
>         glTexParameteri(image.texture.target,
>             GL_TEXTURE_MAG_FILTER, GL_NEAREST)
>         glTexParameteri(image.texture.target,
>             GL_TEXTURE_MIN_FILTER, GL_NEAREST)
>
>         return cocos.sprite.Sprite(image)
>
>
> class Base(cocos.layer.ColorLayer):
>     def __init__(self):
>         super(HelloWorld, self).__init__(64,64,224,255)
>
>         sprite = pixel_sprite('filename.png')
>
>         sprite.scale = 5
>
>         self.add(sprite)
>
> Thanks!
>
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