glad it helped.
On Mon, Sep 9, 2013 at 8:54 PM, Paul Pittlerson <[email protected]>wrote: > Yeap, now I can do: > > Yeah that's good, now I can do something like: > > def pixel_sprite(filename): > > image = pyglet.resource.image(filename) > > glTexParameteri(image.texture.target, > GL_TEXTURE_MAG_FILTER, GL_NEAREST) > glTexParameteri(image.texture.target, > GL_TEXTURE_MIN_FILTER, GL_NEAREST) > > return cocos.sprite.Sprite(image) > > > class Base(cocos.layer.ColorLayer): > def __init__(self): > super(HelloWorld, self).__init__(64,64,224,255) > > sprite = pixel_sprite('filename.png') > > sprite.scale = 5 > > self.add(sprite) > > Thanks! > > -- > You received this message because you are subscribed to the Google Groups > "cocos2d discuss" group. > To unsubscribe from this group and stop receiving emails from it, send an > email to [email protected]. > To post to this group, send email to [email protected]. > Visit this group at http://groups.google.com/group/cocos-discuss. > For more options, visit https://groups.google.com/groups/opt_out. > -- You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at http://groups.google.com/group/cocos-discuss. For more options, visit https://groups.google.com/groups/opt_out.
