<https://lh5.googleusercontent.com/-kP_p1KEaFao/UrD9aJU0ekI/AAAAAAAAB5E/VRcdfnTxZDI/s1600/zigzag.png>
How do Cocos2d construct an image from its Tile data? I mean, I know they
populate the cells[][] property from within tiles.load_tmx(),
But how do Cocos2d draw them to the screen? I guess what it does it doing
an interation :
for i = ...
for j = ...
I would like modify it to use zigzag
method<http://stackoverflow.com/questions/892811/drawing-isometric-game-worlds>of
isometric drawing, as it will make tiles draw perfectly (hiding farther
away object).
Pardon if what I am asking not in the correct direction though ;)
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