<https://lh5.googleusercontent.com/-kP_p1KEaFao/UrD9aJU0ekI/AAAAAAAAB5E/VRcdfnTxZDI/s1600/zigzag.png>

How do Cocos2d construct an image from its Tile data? I mean, I know they 
populate  the cells[][] property from  within tiles.load_tmx(),
But how do Cocos2d draw them to the screen? I guess what it does it doing 
an interation :
     
for i = ...
    for j = ...


I would like modify it to use zigzag 
method<http://stackoverflow.com/questions/892811/drawing-isometric-game-worlds>of
 isometric drawing, as it will make tiles draw perfectly (hiding farther 
away object). 

Pardon if what I am asking not in the correct direction though ;)

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