Isometric 2.5D rendering (sorting) is more complex than expalined-.

You can see my algorithm results in my "youtube channel": 
https://www.youtube.com/user/masteroldfield

Regards



El martes, 17 de diciembre de 2013, 4:36:13 (UTC+1), Eko Suprapto Wibowo 
escribió:
>
> Hi,
>
> I am trying to draw an isometric )not staggered) TileMap.org TMX file 
> using Python Cocos2D. But the result is not what I expected :
>
>
> <https://lh5.googleusercontent.com/-OAY9mJkV0S8/Uq_GYrLvjjI/AAAAAAAAB4c/yvIL428ebFY/s1600/werror.png>
> Or, do Cocos2D support isometric TileMap map?
>
> Thanks,
> Eko
>

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