>
> If you want to access in __init__ the only way would be to pass a 
> reference to gameplay layer, but that looks clunky.
>
> Probably I would prefer to make a property of Player like
>
> class Player(cocos.sprite.Sprite):
> ...
>     def on_enter(self):
>         self._gameplay_layer = self.get_ancestor(Gameplay)
>
>     def _set_score(self, value):
>         self._gameplay_layer.score = value
>
>     def _get_score(self):
>         return self._gameplay_layer
>
>     score = property(self._get_score, self._set_score)
>
> *I'm trying to do what you say but apparently the "on_enter" method stops 
the function "update" that's in self.schedule(self.update) in the player 
sprite, that is, when I place the method on_enter, the function "update" 
stops updating in each frame. *

-- 
You received this message because you are subscribed to the Google Groups 
"cocos2d discuss" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to [email protected].
To post to this group, send email to [email protected].
Visit this group at http://groups.google.com/group/cocos-discuss.
For more options, visit https://groups.google.com/groups/opt_out.

Reply via email to