> > If you want to access in __init__ the only way would be to pass a > reference to gameplay layer, but that looks clunky. > > Probably I would prefer to make a property of Player like > > class Player(cocos.sprite.Sprite): > ... > def on_enter(self): > self._gameplay_layer = self.get_ancestor(Gameplay) > > def _set_score(self, value): > self._gameplay_layer.score = value > > def _get_score(self): > return self._gameplay_layer > > score = property(self._get_score, self._set_score) > > *I'm trying to do what you say but apparently the "on_enter" method stops the function "update" that's in self.schedule(self.update) in the player sprite, that is, when I place the method on_enter, the function "update" stops updating in each frame. *
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