Hi.
When I started I remember that I worked with Pyglet and only after 
programming some games with it and knowing the API, I jumped to Cocos2D. 
Cocos2D uses Pyglet in its core, it is a framework built around it, so it 
was very helpful to be familiar with Pyglet API beforehand and have some 
experience with it. So I sugest you to read the Pyglet documention also and 
make something simple with it (I started making a Snake kind of game to 
learn). In the web there are some blogs and tutorials around Pyglet that 
can help (unfortunately there are not as many as Pygame for instance).

Regardin your question "book which targets PC platform using python as the 
implementation language", I don't know your experience with Python, but 
when it comes to creating vieogames and an introduction to Python (the very 
basics from ground 1), the best book I know is this 
one: https://inventwithpython.com/
(the first 1 is Python in general applied to games, the 2nd one is a step 
up: Python+Pygme for 2D stuff)

I started from there my adventures in videogames land (these book series 
give a lot of usefull info regarding intro to Python and Games). Later I 
jumped to Pyglet (I love its API a lot more than Pygame, and I think it has 
potential for greater stuff, so I left Pygame behind some time ago). So the 
2nd step I took was studying the Pyglet documenttion. After feeling at ease 
with Pyglet I jumped to Cocos2D (it is a step up, one doens't need to 
reinvent the wheel, a lot of stuff is already done for us, but one still 
has acess to lower/basic Pyglet stuff inside cocos2D).

This was my evolution and learning process. I don't programme videogmes for 
some time now (more web stuff at the moment), so I don't remember other 
sources of info to tell you. But I remember that I was able to start 
learning from that sources. All the best


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