Hi, On Mon, Feb 16, 2015 at 6:49 AM, Alessandro Re <[email protected]> wrote:
> Hello, > > I'm sorry because this is a cross-post, but I noticed too late that > stackoverflow.com is not really the best place for cocos2d-python, so > I'll ask here because it feels more appropriate. > > I'm using cocos2d in python3. I created a simple example, which basically > is a merge of samples/hello_world.py and samples/handling_events.py, and > just visualize a moving text while also checking for events. > > Problem is: events are processed basically randomly while the animation is > in progress: sometimes, pressing ESC, the program stops after few instants, > sometimes it doesn't stop. Pressing the keyboard usually doesn't show > anything in the text, but if you press a lot of keys maybe you get a couple > to get visualized. Same with the mouse: if you move or click a lot, > sometimes you see the event processed. > I don't see that on win xp , pyglet 1.2.0, both py 2.7 and 3.3 You see that unresponsiveness only when an animation is playing ? It work as expected if you don't instantiate nor add the layer HelloWorld ? Can you try the pure pyglet translation pasted at http://pastebin.com/W5vLtubk ? > I can't understand what's happening: isn't cocos supposed to process the > events before every rendered frame? Am I missing something? > What you see is not normal -- You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at http://groups.google.com/group/cocos-discuss. For more options, visit https://groups.google.com/d/optout.
