Hello. I am starting to work with Cocos2d (Python implementation). *How do 
we draw simple shapes?* I checked out *draw.py* submodule and found a 
Canvas class and a Line class. Seems that this module is not finished yet. 
There's a *primitives.py* file in the *tools *dir, it has implemetation of 
primitive shapes, but on a lower level (with Pyglet). I want to create a 
Cocos node object using this code and be able to attach it to a Scene. But 
I have no idea how to do it. Any advice, please?

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