Reading this discussion might help you: https://groups.google.com/forum/#!topic/cocos-discuss/Ks83VdBj9Wk
I think with cocos2d you usually draw the node in its draw() function which you can implement as you like -- could be drawing some simple shape. When the node has been added to a Scene, its draw() function is called when the scene is drawn. Pyglet can be used for drawing. You could look at the implementation of Canvas or ColorLayer for example. I haven't tried Canvas, but to me it looks good for drawing simple shapes. -- You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at http://groups.google.com/group/cocos-discuss. For more options, visit https://groups.google.com/d/optout.
