Hi everyone,

I wanted to ask, how can I draw a particle system where a sprite resides 
every frame?
I have a simple platformer with pymunk physics. I created a bunch of 
particle systems, but when I set their pos_var attribute, it creates new 
particles all the way randomly from 0,0, to pos_var[0], pos_var[1].
What I want to do, is draw the particle system where the sprite is, and 
should the sprite change its position, the particle system will create new 
particles from the new location of the sprite.
obviously calling an update() function every frame with a schedule setting 
pos_var to sprite.position doesn't work.
So how can I implement this?

-- 
You received this message because you are subscribed to the Google Groups 
"cocos2d discuss" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to [email protected].
To post to this group, send email to [email protected].
Visit this group at http://groups.google.com/group/cocos-discuss.
For more options, visit https://groups.google.com/d/optout.

Reply via email to