On Fri, Sep 18, 2015 at 5:02 AM, Netanel M. <[email protected]>
wrote:

> Hi everyone,
>
> I wanted to ask, how can I draw a particle system where a sprite resides
> every frame?
> I have a simple platformer with pymunk physics. I created a bunch of
> particle systems, but when I set their pos_var attribute,
>

pos_var is the position variance, which controls how much the initial
position for a particle will differ from the particle system position.

To place a particle system you use the position attribute, like any
CocosNode.
Example: see test_particle_sun.py



> it creates new particles all the way randomly from 0,0, to pos_var[0],
> pos_var[1].
> What I want to do, is draw the particle system where the sprite is, and
> should the sprite change its position, the particle system will create new
> particles from the new location of the sprite.
> obviously calling an update() function every frame with a schedule setting
> pos_var to sprite.position doesn't work.
>

The update should modify 'position' on the particle system, not 'pos_var'


> So how can I implement this?
> --
>

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