apologies for the double, you may delete if possible..

On Sunday, November 29, 2015 at 8:12:15 AM UTC+2, [email protected] wrote:
>
> Greetings,
>
> I am trying to move a player to every position in a list of positions. my 
> list looks like this:
>
> [(288, 384), (320, 384), (352, 384), (352, 352), (352, 320), (384, 320), (
> 416, 320), (416, 288), (416, 256), (384, 256), (352, 256), (320, 256), (
> 288, 256), (256, 256), (224, 256), (224, 224), (192, 224), (160, 224), (
> 160, 192), (128, 192), (128, 160)]
>
> it determines a path using the a* algorithm on a tilemap,and then I 
> convert the tilemap coordinates to pixel coordinates.
> I now want to move to player to every position on that list in a sequence.
>
> I seem to recall other cocos2d platforms allow you to use a CCSequence 
> which contains actions to perform in a sequence. however, loscocos doesn't 
> seem to have a CCSequence object, but only the CallFunc. Can I use the 
> CallFunc to MoveTo every position of a list?
> I tried a for loop, but it did not work. any ideas?
>
> I am including my small demo so you can see the context of the issue if 
> you wish. the astar algorithm is in a separate file.
> btw, I did not write the astar algorithm. I found a pygame one with a 
> great separation of logic without a license from here 
> <https://code.google.com/p/find-a-way/>.
>
> My code is located at "testai.py" while the algorithm is in "solver.py"
> The point of my code is to move the player to wherever the user clicks 
> while avoiding obstacles.
>
>

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