Is joystick actually a part of Cocos2d or is it something they mearly 
extended? If they just extended it, you might have better luck from asking 
this question somewhere else, or googling for an answer to it in the 
context of the framework where joystick is native. 


On Thursday, December 17, 2015 at 8:22:58 PM UTC-6, Athens Horseparty wrote:
>
> Has anyone else had this problem? It's virtually impossible to find 
> anything on the internet anywhere about the joystick module of this 
> library. Has anyone ever successfully used it for anything and is there an 
> example I can look at? I'm trying to make a USB controller interface module 
> just like I've already done for pygame but the biggest problem is that none 
> of the joystick related events will actually dispatch. The joystick objects 
> initialize successfully and you can even check the state of the 
> buttons/axes while the scene is running (e.g. I have the keypress event 
> check the state of the joystick and it works), but the actual 
> on_joybutton_press event is not being dispatched when the button is pressed.
>
> Does anybody have any idea what's going on, or how to fix this?
>

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