This appears to be a very uncommon pattern and I've been struggling to make it work.
I have single hand-painted world map that I want to use for my game's background, but I also need a hexagonal tileset for the user to interact with, and I need it to scroll. I'm not sure what the best solution is for this. This is what I have tried: 1. Load my image as a tileset image into Tiled and produce a TMX file. Code-wise in cocos, this works fine but it looks awful because Tiled tilesets are rectangular and painting those cells over hex cells just doesn't work aesthetically. 2. Add two ScrollableLayers to a ScrollingManager, one for the image and one for a TMX file with nothing but an empty hexagonal tileset defined. I'm experiencing various problems here, depending on how I implement it: The hexagons don't seem to paint--I have some on_mouse_motion code to highlight the cell under the mouse but it doesn't work when used in this way (no errors but nothing visible happens). All I see is the background image. I get 'pyglet.gl.lib.GLException: b'invalid operation' when loading the TMX Before I post code, does anybody know if what I want to do is even possible? Thanks! -- You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at https://groups.google.com/group/cocos-discuss. For more options, visit https://groups.google.com/d/optout.
