>
> Thanks U
>
I just did as you said,but it still happend,
here is the full trace back:
Traceback (most recent call last):
File "test_sprite.py", line 12, in <module>
import cocos
File "..\cocos\__init__.py", line 107, in <module>
from cocos import cocosnode
File "..\cocos\cocosnode.py", line 51, in <module>
from cocos.director import director
File "..\cocos\director.py", line 134, in <module>
import cocos.fps
File "..\cocos\fps.py", line 57, in <module>
import pyglet.font
File "D:\Python35\lib\site-packages\pyglet\font\__init__.py", line 79, in
<mod
ule>
from pyglet.gl import *
File "D:\Python35\lib\site-packages\pyglet\gl\__init__.py", line 236, in
<modu
le>
import pyglet.window
File "D:\Python35\lib\site-packages\pyglet\window\__init__.py", line
1816, in
<module>
gl._create_shadow_window()
File "D:\Python35\lib\site-packages\pyglet\gl\__init__.py", line 205, in
_crea
te_shadow_window
_shadow_window = Window(width=1, height=1, visible=False)
File "D:\Python35\lib\site-packages\pyglet\window\win32\__init__.py",
line 131
, in __init__
super(Win32Window, self).__init__(*args, **kwargs)
File "D:\Python35\lib\site-packages\pyglet\window\__init__.py", line 558,
in _
_init__
self._create()
File "D:\Python35\lib\site-packages\pyglet\window\win32\__init__.py",
line 263
, in _create
self.context.attach(self.canvas)
File "D:\Python35\lib\site-packages\pyglet\gl\win32.py", line 203, in
attach
self._context = wgl.wglCreateContext(canvas.hdc)
OSError: exception: access violation reading 0x0000000000000000
the same error as before....
>
>
>
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