addendum: using pyglet dev from their repo, branch default

On Wed, Oct 18, 2017 at 11:23 PM, claudio canepa <[email protected]>
wrote:

> The script 'as is' seems to work ok here, with win7 and ati radeon video
> hardware, meaning pressing 'C' switches the sprite image between two poses,
> both displaying normal.
>
> I'm missing something ?
>
>
>
> On Wed, Oct 18, 2017 at 7:44 PM, Alan Etkin <[email protected]> wrote:
>
>> Hi
>>
>> Loading media with pyglet.resource... at the main scope of my cocos
>> script (simple hello world example with keyboard event) does weird stuff in
>> Windows: if you call the command twice for different media, just the first
>> is "visible" on screen, no error thrown. The media object looks ok (same
>> values as the one that is actually working), but it does not show on
>> screen. I don't get it :P. I've solved the issue by calling the resource
>> commands on node init method. Then everything is fine. Just wondering what
>> would be the cause of the odd behavior. I attach a code example (the one
>> that failed).
>>
>> Regards
>>
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>

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