addendum: using pyglet dev from their repo, branch default
On Wed, Oct 18, 2017 at 11:23 PM, claudio canepa <[email protected]> wrote: > The script 'as is' seems to work ok here, with win7 and ati radeon video > hardware, meaning pressing 'C' switches the sprite image between two poses, > both displaying normal. > > I'm missing something ? > > > > On Wed, Oct 18, 2017 at 7:44 PM, Alan Etkin <[email protected]> wrote: > >> Hi >> >> Loading media with pyglet.resource... at the main scope of my cocos >> script (simple hello world example with keyboard event) does weird stuff in >> Windows: if you call the command twice for different media, just the first >> is "visible" on screen, no error thrown. The media object looks ok (same >> values as the one that is actually working), but it does not show on >> screen. I don't get it :P. I've solved the issue by calling the resource >> commands on node init method. Then everything is fine. Just wondering what >> would be the cause of the odd behavior. I attach a code example (the one >> that failed). >> >> Regards >> >> -- >> You received this message because you are subscribed to the Google Groups >> "cocos2d discuss" group. >> To unsubscribe from this group and stop receiving emails from it, send an >> email to [email protected]. >> To post to this group, send email to [email protected]. >> Visit this group at https://groups.google.com/group/cocos-discuss. >> For more options, visit https://groups.google.com/d/optout. >> > > -- You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at https://groups.google.com/group/cocos-discuss. For more options, visit https://groups.google.com/d/optout.
