>
>
> A thing you can try is moving the RESOUCE(...) after the director.init, 
> having the visible window hopefully means the texture load will go into the 
> visible window openGL context, and not in the shadow window shared context. 
> Just try, it is easy. 
>
>
I tried that with the vbox system and, as you said, solved the "all white" 
sprite problem.
 

> VMs are tricky for games (timing issues, the guest host talks to virtual 
> drivers which talks to the host drivers...), by example  
> https://apple.stackexchange.com/questions/246251/opengl-2-0-on-windows-10-on-virtualbox-on-el-capitan
>
> By the way, the second answer solves gl problems with Blender, may be you 
> can repurpose for pyglet (at your own risk, I never tried to run a game in 
> a VM)
>
>
Ok, I was not aware of the graphic issues with vms and windows, my bad. So 
it looks like this is not a cocos2d bug but about system requirements of 
the os.

Thanks!

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