Also interested in anyway to mimic "anchors" when doing a drawImage(), im
basically porting old j2me canvas titles.
On Monday, July 25, 2016 at 9:02:21 PM UTC+8, Gareth Murfin wrote:
>
> Fixed it, it was my own canvas logic. Also curious if there are any libs
> around with things like drawRegion in the graphics class? And Sprite stuff
> from old midp2 days and things for flipping sprites in code (TRANS_MIRROR)
>
> On Monday, July 25, 2016 at 8:21:32 PM UTC+8, Gareth Murfin wrote:
>>
>> ps DDragon extends Component and has an override for paintBackground
>>
>> On Monday, July 25, 2016 at 8:13:48 PM UTC+8, Gareth Murfin wrote:
>>>
>>> I am trying to port an old arcade game to codename one. I am using the
>>> canvas and have something drawing, but I can only see it when Im literally
>>> resizing the emulator window, other than that it is white. Any ideas??
>>>
>>> Here is how I add my game to a form and keep it repainting:
>>>
>>> Form f = new Form("");
>>> f.setLayout(new BorderLayout());
>>> DDragon game = new DDragon(null, new DDApp());
>>> f.add(BorderLayout.CENTER,game);
>>>
>>> new UITimer(new Runnable() {
>>> public void run()
>>> {
>>> if (game!=null)
>>> {
>>> game.run();
>>> game.repaint();
>>> }
>>> else
>>> {
>>> System.out.println("game still null");
>>> }
>>> }
>>> }).schedule(10, true, f);
>>> f.show();
>>>
>>
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