OK looks like img.mirror() and img.subImage() can copy these functions
well! So all working now.
ie, J2ME:
gs.drawRegion(img,
rgRect[0], rgRect[1], rgRect[2], rgRect[3],
Sprite.TRANS_MIRROR,
posx-rgRect[4], posy-rgRect[5],
Graphics.LEFT | Graphics.TOP );
can be done in cn1 as:
img=img.subImage(rgRect[0], rgRect[1], rgRect[2], rgRect[3],true);
img=img.mirror();
gs.drawImage(img, posx-rgRect[4], posy-rgRect[5]);
Awesome.
On Monday, July 25, 2016 at 10:29:24 PM UTC+8, Gareth Murfin wrote:
>
> And I need graphics.copyArea() :-) looks like im gonna have to implement
> some of these... got the port of the game working actually, its only the
> flipped sprites missing!
>
> On Monday, July 25, 2016 at 10:17:59 PM UTC+8, Gareth Murfin wrote:
>>
>> Also interested in anyway to mimic "anchors" when doing a drawImage(), im
>> basically porting old j2me canvas titles.
>>
>> On Monday, July 25, 2016 at 9:02:21 PM UTC+8, Gareth Murfin wrote:
>>>
>>> Fixed it, it was my own canvas logic. Also curious if there are any libs
>>> around with things like drawRegion in the graphics class? And Sprite stuff
>>> from old midp2 days and things for flipping sprites in code (TRANS_MIRROR)
>>>
>>> On Monday, July 25, 2016 at 8:21:32 PM UTC+8, Gareth Murfin wrote:
>>>>
>>>> ps DDragon extends Component and has an override for paintBackground
>>>>
>>>> On Monday, July 25, 2016 at 8:13:48 PM UTC+8, Gareth Murfin wrote:
>>>>>
>>>>> I am trying to port an old arcade game to codename one. I am using the
>>>>> canvas and have something drawing, but I can only see it when Im
>>>>> literally
>>>>> resizing the emulator window, other than that it is white. Any ideas??
>>>>>
>>>>> Here is how I add my game to a form and keep it repainting:
>>>>>
>>>>> Form f = new Form("");
>>>>> f.setLayout(new BorderLayout());
>>>>> DDragon game = new DDragon(null, new DDApp());
>>>>> f.add(BorderLayout.CENTER,game);
>>>>>
>>>>> new UITimer(new Runnable() {
>>>>> public void run()
>>>>> {
>>>>> if (game!=null)
>>>>> {
>>>>> game.run();
>>>>> game.repaint();
>>>>> }
>>>>> else
>>>>> {
>>>>> System.out.println("game still null");
>>>>> }
>>>>> }
>>>>> }).schedule(10, true, f);
>>>>> f.show();
>>>>>
>>>>
--
You received this message because you are subscribed to the Google Groups
"CodenameOne Discussions" group.
To unsubscribe from this group and stop receiving emails from it, send an email
to [email protected].
Visit this group at https://groups.google.com/group/codenameone-discussions.
To view this discussion on the web visit
https://groups.google.com/d/msgid/codenameone-discussions/8ec06a76-5d14-48eb-b813-ec52efe6ab87%40googlegroups.com.
For more options, visit https://groups.google.com/d/optout.