As far as I recall you use double/triple buffering to render. These are policies that are painfully slow on mobile devices.
Mobile devices need to render directly and are heavily optimized to that as the rendering hardware acceleration doesn't work for in-memory raster. -- You received this message because you are subscribed to the Google Groups "CodenameOne Discussions" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/codenameone-discussions/cd9cd625-ef03-45e3-9ce1-761a88c5cdae%40googlegroups.com.
