These devices aren't very fast. ARM is still much slower than Intel. The 
reason the devices feel fast is the GPU. This is true for iOS and Android.
If you're drawing to an image you're effectively disabling any form of 
native drawing optimization. 

Actually, the default functionality we have with our component framework 
works perfectly fine. So would drawing normally by overriding paint. All of 
these are standard.
What you're doing is the clever programming by using double buffering. 
Removing that stuff will boost your performance significantly and also let 
you use the native debugging tools to see your inefficiencies. E.g. Android 
developer tools have pretty amazing performance tracking tools. 

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