You can use the ios.plist_inject build hint. Android has multiple manifest related build hints, you'll need to be more specific with the changes you need.
On Wednesday, January 6, 2021 at 10:31:46 PM UTC+2 P5music wrote: > My CodenameApp needs no further permissions than what is default for > CodenameOne builds (internet, writing). Yet, it has to respond to the user > selecting a custom file type with a "proprietary" extension. > > The relevant code is already in my app, and the simulator allowed to test > the basic functioning of the feature. > > Now I am going to test the app on real devices. It is intended for iOS at > present time but I will test it both on Android and iOS devices. > I have to put the Android and iOS file-association settings. > > I read the documentation and it seems that I have to add some files in the > native android and ios folders. > I have a plist file from the XCode version of my app. How have I to use it? > As to Android what I have to add in the folder? A section of manifest? > Thanks in advance > -- You received this message because you are subscribed to the Google Groups "CodenameOne Discussions" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/codenameone-discussions/411d6ef0-96d8-46cd-940d-1603fd3377a3n%40googlegroups.com.
