You can use the ios.plist_inject build hint. Android has multiple manifest 
related build hints, you'll need to be more specific with the changes you 
need.

On Wednesday, January 6, 2021 at 10:31:46 PM UTC+2 P5music wrote:

> My CodenameApp needs no further permissions than what is default for 
> CodenameOne builds (internet, writing). Yet, it has to respond to the user 
> selecting a custom file type with a "proprietary" extension.
>
> The relevant code is already in my app, and the simulator allowed to test 
> the basic functioning of the feature.
>
> Now I am going to test the app on real devices. It is intended for iOS at 
> present time but I will test it both on Android and iOS devices.
> I have to put the Android and iOS file-association settings.
>
> I read the documentation and it seems that I have to add some files in the 
> native android and ios folders.
> I have a plist file from the XCode version of my app. How have I to use it?
> As to Android what I have to add in the folder? A section of manifest?
> Thanks in advance
>

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