for iOS I have:
<key>UTExportedTypeDeclarations</key>
<array>
<dict>
<key>UTTypeDescription</key>
<string>description</string>
<key>UTTypeConformsTo</key>
<array>
<string>public.json</string>
<string>public.database</string>
<string>public.data</string>
<string>public.text</string>
<string>public.content</string>
</array>
<key>UTTypeIdentifier</key>
<string>com.myappname.data</string>
<key>UTTypeTagSpecification</key>
<dict>
<key>public.filename-extension</key>
<array>
<string>ext</string>
</array>
<key>public.mime-type</key>
<array>
<string>application/json</string>
</array>
</dict>
</dict>
</array>
for Android
<intent-filter>
<action android:name="android.intent.action.SEND" />
<action android:name="android.intent.action.VIEW" />
<action android:name="android.intent.action.PICK" />
<category android:name="android.intent.category.DEFAULT" />
<category android:name="android.intent.category.BROWSABLE" />
<category android:name="android.intent.category.OPENABLE" />
<data android:scheme="file" />
<data android:scheme="content" />
<data android:mimeType="*/*" />
</intent-filter>
where in the Android version of my app I had to surrender associating it
with the extension because that seems not to work on Android (!)
I opened the project CN settings and I can add build hints but I do not
know how to put this in the form of build hints.
I also need the FINE LOCATION permission.
Thanks,
regards
Il giorno giovedì 7 gennaio 2021 alle 04:08:52 UTC+1 Shai Almog ha scritto:
> You can use the ios.plist_inject build hint. Android has multiple manifest
> related build hints, you'll need to be more specific with the changes you
> need.
>
> On Wednesday, January 6, 2021 at 10:31:46 PM UTC+2 P5music wrote:
>
>> My CodenameApp needs no further permissions than what is default for
>> CodenameOne builds (internet, writing). Yet, it has to respond to the user
>> selecting a custom file type with a "proprietary" extension.
>>
>> The relevant code is already in my app, and the simulator allowed to test
>> the basic functioning of the feature.
>>
>> Now I am going to test the app on real devices. It is intended for iOS at
>> present time but I will test it both on Android and iOS devices.
>> I have to put the Android and iOS file-association settings.
>>
>> I read the documentation and it seems that I have to add some files in
>> the native android and ios folders.
>> I have a plist file from the XCode version of my app. How have I to use
>> it?
>> As to Android what I have to add in the folder? A section of manifest?
>> Thanks in advance
>>
>
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