You will get the fine location permission implicitly if you use the 
location API. Just write these hints as a single line. See this 
https://www.codenameone.com/blog/associating-your-app-with-file-extension-mime-types-iphone-android-windows.html

On Thursday, January 7, 2021 at 3:01:39 PM UTC+2 P5music wrote:

> for iOS I have:
> <key>UTExportedTypeDeclarations</key>
> <array>
> <dict>
> <key>UTTypeDescription</key>
> <string>description</string>
> <key>UTTypeConformsTo</key>
> <array>
> <string>public.json</string>
> <string>public.database</string>
> <string>public.data</string>
> <string>public.text</string>
> <string>public.content</string>
> </array>
> <key>UTTypeIdentifier</key>
> <string>com.myappname.data</string>
> <key>UTTypeTagSpecification</key>
> <dict>
> <key>public.filename-extension</key>
> <array>
> <string>ext</string>
> </array>
> <key>public.mime-type</key>
> <array>
> <string>application/json</string>
> </array>
> </dict>
> </dict>
> </array>
>
> for Android
> <intent-filter>
>             <action android:name="android.intent.action.SEND" />
>
>             <action android:name="android.intent.action.VIEW" />
>             <action android:name="android.intent.action.PICK" />
>
>             <category android:name="android.intent.category.DEFAULT" />
>             <category android:name="android.intent.category.BROWSABLE" />
>             <category android:name="android.intent.category.OPENABLE" />
>             <data android:scheme="file" />
>             <data android:scheme="content" />
>             <data android:mimeType="*/*" />
>
>             </intent-filter>
> where in the Android version of my app I had to surrender associating it 
> with the extension because that seems not to work on Android (!)
>
> I opened the project CN settings and I can add build hints but I do not 
> know how to put this in the form of build hints.
>
> I also need the FINE LOCATION permission.
>
> Thanks,
> regards 
>
> Il giorno giovedì 7 gennaio 2021 alle 04:08:52 UTC+1 Shai Almog ha scritto:
>
>> You can use the ios.plist_inject build hint. Android has multiple 
>> manifest related build hints, you'll need to be more specific with the 
>> changes you need.
>>
>> On Wednesday, January 6, 2021 at 10:31:46 PM UTC+2 P5music wrote:
>>
>>> My CodenameApp needs no further permissions than what is default for 
>>> CodenameOne builds (internet, writing). Yet, it has to respond to the user 
>>> selecting a custom file type with a "proprietary" extension.
>>>
>>> The relevant code is already in my app, and the simulator allowed to 
>>> test the basic functioning of the feature.
>>>
>>> Now I am going to test the app on real devices. It is intended for iOS 
>>> at present time but I will test it both on Android and iOS devices.
>>> I have to put the Android and iOS file-association settings.
>>>
>>> I read the documentation and it seems that I have to add some files in 
>>> the native android and ios folders.
>>> I have a plist file from the XCode version of my app. How have I to use 
>>> it?
>>> As to Android what I have to add in the folder? A section of manifest?
>>> Thanks in advance
>>>
>>

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