You can test remotely on physical devices. There's several companies that 
offer that service. Why would you want a simulator?

On Wednesday, March 10, 2021 at 11:16:53 AM UTC+2 P5music wrote:

> This is also about a related thread:
> About iOS Emulators (not Simulators) (google.com) 
> <https://groups.google.com/g/codenameone-discussions/c/gOK2zf9x5Lc>
> The Microsoft iOS simulator is just a remoted simulator that still uses a 
> Mac in the network.
> Noetheless some users could found this useful and viable too.
>
> Now, in general, having the possibility to test the build on iOS 
> simulator, is very important because although a physical device is 
> preferable, one cannot test on all devices of the iOS family, not to 
> mention testing on different iOS versions.
> Said that, many companies let the developers test iOS apps on their 
> servers in a remoted way, and on scale.
> This is not possible with CodenameOne, although you provided a solution 
> for doing that with a service that uses the executable build on remoted 
> emulators.
>
> I think it is technically feasible to add an option to build for the iOS 
> simulator.
> It would be useful at least in 3 scenarios, I sum up here:
> 1 - using iOS simulator on Mac for various devices and iOS versions
> 2 - using the remoted Windows iOS simulator
> 3 - using a remote service
> [4 - using a VM (although this is not adviseable)]
>
> Regards
>

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