You can test remotely on physical devices. There's several companies that offer that service. Why would you want a simulator?
On Wednesday, March 10, 2021 at 11:16:53 AM UTC+2 P5music wrote: > This is also about a related thread: > About iOS Emulators (not Simulators) (google.com) > <https://groups.google.com/g/codenameone-discussions/c/gOK2zf9x5Lc> > The Microsoft iOS simulator is just a remoted simulator that still uses a > Mac in the network. > Noetheless some users could found this useful and viable too. > > Now, in general, having the possibility to test the build on iOS > simulator, is very important because although a physical device is > preferable, one cannot test on all devices of the iOS family, not to > mention testing on different iOS versions. > Said that, many companies let the developers test iOS apps on their > servers in a remoted way, and on scale. > This is not possible with CodenameOne, although you provided a solution > for doing that with a service that uses the executable build on remoted > emulators. > > I think it is technically feasible to add an option to build for the iOS > simulator. > It would be useful at least in 3 scenarios, I sum up here: > 1 - using iOS simulator on Mac for various devices and iOS versions > 2 - using the remoted Windows iOS simulator > 3 - using a remote service > [4 - using a VM (although this is not adviseable)] > > Regards > -- You received this message because you are subscribed to the Google Groups "CodenameOne Discussions" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/codenameone-discussions/1509ee4f-be68-4e7c-95a9-606cc0339893n%40googlegroups.com.
