I agree with you that the free level of codename1 is basically useless 
(except as a proof that codename1 works) ,
but the guys gotta eat somehow.  The "advanced feature" that you do need is 
the ability to do lots of builds.


On Wednesday, March 10, 2021 at 10:55:31 PM UTC-8 P5music wrote:

> Why I would want to be able to test on the simulator is clearly stated in 
> my previous post.
>
> It is also blatant that you are offering that on the Android side.
> It depends on the fact that the Android apk can be run both on physical 
> devices and the emulator.
> This helps developers to try for different form factors and OS versions.
>
> On the iOS side the XCode development encompasses two different kind of 
> compilations.
> You implemented just one of them on your server. The most common is not 
> implemented.
>
> XCode developers can do both on their Macs, so it is not difficult for you 
> to provide that possibility, maybe changing just a line of a script.
>
> Builds have different costs in terms of "credits" in your system, so each 
> iOS simulator build would be 8 credit like the iOS build.
> I think you would even have a boost in iOS builds with that option.
>
> If you want to charge more you could include that in the "basic" 
> subscription.
>
> I have a free account because I did not need any of your advanced 
> functions, 
> but I think that would be a reason I could subscribe, at least for a month.
>
> It would be interesting to hear from other developers here.
>
> Regards
>
> Il giorno giovedì 11 marzo 2021 alle 04:31:10 UTC+1 Shai Almog ha scritto:
>
>> You can test remotely on physical devices. There's several companies that 
>> offer that service. Why would you want a simulator?
>>
>> On Wednesday, March 10, 2021 at 11:16:53 AM UTC+2 P5music wrote:
>>
>>> This is also about a related thread:
>>> About iOS Emulators (not Simulators) (google.com) 
>>> <https://groups.google.com/g/codenameone-discussions/c/gOK2zf9x5Lc>
>>> The Microsoft iOS simulator is just a remoted simulator that still uses 
>>> a Mac in the network.
>>> Noetheless some users could found this useful and viable too.
>>>
>>> Now, in general, having the possibility to test the build on iOS 
>>> simulator, is very important because although a physical device is 
>>> preferable, one cannot test on all devices of the iOS family, not to 
>>> mention testing on different iOS versions.
>>> Said that, many companies let the developers test iOS apps on their 
>>> servers in a remoted way, and on scale.
>>> This is not possible with CodenameOne, although you provided a solution 
>>> for doing that with a service that uses the executable build on remoted 
>>> emulators.
>>>
>>> I think it is technically feasible to add an option to build for the iOS 
>>> simulator.
>>> It would be useful at least in 3 scenarios, I sum up here:
>>> 1 - using iOS simulator on Mac for various devices and iOS versions
>>> 2 - using the remoted Windows iOS simulator
>>> 3 - using a remote service
>>> [4 - using a VM (although this is not adviseable)]
>>>
>>> Regards
>>>
>>

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