I agree with you that the free level of codename1 is basically useless (except as a proof that codename1 works) , but the guys gotta eat somehow. The "advanced feature" that you do need is the ability to do lots of builds.
On Wednesday, March 10, 2021 at 10:55:31 PM UTC-8 P5music wrote: > Why I would want to be able to test on the simulator is clearly stated in > my previous post. > > It is also blatant that you are offering that on the Android side. > It depends on the fact that the Android apk can be run both on physical > devices and the emulator. > This helps developers to try for different form factors and OS versions. > > On the iOS side the XCode development encompasses two different kind of > compilations. > You implemented just one of them on your server. The most common is not > implemented. > > XCode developers can do both on their Macs, so it is not difficult for you > to provide that possibility, maybe changing just a line of a script. > > Builds have different costs in terms of "credits" in your system, so each > iOS simulator build would be 8 credit like the iOS build. > I think you would even have a boost in iOS builds with that option. > > If you want to charge more you could include that in the "basic" > subscription. > > I have a free account because I did not need any of your advanced > functions, > but I think that would be a reason I could subscribe, at least for a month. > > It would be interesting to hear from other developers here. > > Regards > > Il giorno giovedì 11 marzo 2021 alle 04:31:10 UTC+1 Shai Almog ha scritto: > >> You can test remotely on physical devices. There's several companies that >> offer that service. Why would you want a simulator? >> >> On Wednesday, March 10, 2021 at 11:16:53 AM UTC+2 P5music wrote: >> >>> This is also about a related thread: >>> About iOS Emulators (not Simulators) (google.com) >>> <https://groups.google.com/g/codenameone-discussions/c/gOK2zf9x5Lc> >>> The Microsoft iOS simulator is just a remoted simulator that still uses >>> a Mac in the network. >>> Noetheless some users could found this useful and viable too. >>> >>> Now, in general, having the possibility to test the build on iOS >>> simulator, is very important because although a physical device is >>> preferable, one cannot test on all devices of the iOS family, not to >>> mention testing on different iOS versions. >>> Said that, many companies let the developers test iOS apps on their >>> servers in a remoted way, and on scale. >>> This is not possible with CodenameOne, although you provided a solution >>> for doing that with a service that uses the executable build on remoted >>> emulators. >>> >>> I think it is technically feasible to add an option to build for the iOS >>> simulator. >>> It would be useful at least in 3 scenarios, I sum up here: >>> 1 - using iOS simulator on Mac for various devices and iOS versions >>> 2 - using the remoted Windows iOS simulator >>> 3 - using a remote service >>> [4 - using a VM (although this is not adviseable)] >>> >>> Regards >>> >> -- You received this message because you are subscribed to the Google Groups "CodenameOne Discussions" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/codenameone-discussions/919945d4-be2e-4cc5-9dba-9bed92c43913n%40googlegroups.com.
