Yes but there can be other reasonable needs, like creating screenshots for the AppStore, otherwise it has to be done with Gimp, scaling, etc, very bad. And also there are different iOS versions to test on. I do not know if this would be useful, but for Android it is, for permissions and other checks.
But is it happening any soon, for my app to be published? I can compile with XCode that project that is created from the build. Furthermore I have a Swift version that could be published for iOS 14>, at least in the future, while CodenameOne version could stand for those who do not update on newer versions of iOS. Thanks in advance Il giorno mercoledì 17 marzo 2021 alle 06:55:33 UTC+1 [email protected] ha scritto: > I would add that debugging "on real hardware" is a desperation measure . > For all ordinary purposes, running the > simulator under eclipse works very well. I've never had to resort to > debugging on android hardware. The 10 or > so times I've resorted to debugging on ios hardware, I've been hunting > (and finding!) bugs thecodename1 > vm for ios. I'm sure 98% of codename1users never need to get that deep > into the weeds. > > On Tuesday, March 16, 2021 at 8:05:54 PM UTC-7 Shai Almog wrote: > >> Apple requires a Mac to build iOS apps. We use Apples official tools so >> we generate an xcode project you can literally run under Apples toolchain >> and debug. >> >> On Wednesday, March 17, 2021 at 1:19:27 AM UTC+2 [email protected] >> wrote: >> >>> You can create a set of Mac source files on a PC, but to compile them >>> you will need a mac. >>> >>> On Tuesday, March 16, 2021 at 1:33:35 AM UTC-7 P5music wrote: >>> >>>> I would like to know whether it is necessary to install CodenameOne on >>>> a Mac and create an offline build, or it can be done also from Windows, >>>> for >>>> instance. >>>> And, if possible, to know when this is would be available. >>>> Regards >>>> >>>> Il giorno venerdì 12 marzo 2021 alle 05:35:05 UTC+1 Shai Almog ha >>>> scritto: >>>> >>>>> Dave, your project is uncommonly large. For smaller developers it's >>>>> very useful. >>>>> FYI the maven build which we will launch officially soon will make >>>>> offline building in the free tier a bit easier. It's still not as >>>>> seamless >>>>> as the build servers as they solve a lot of issues and for iOS you'll >>>>> obviously need a Mac with xcode for that... >>>>> >>>>> On Android we don't support a simulator. Android has an emulator which >>>>> is a completely different thing. With the maven build you'll be able to >>>>> run >>>>> with the iOS simulator via xcode on a Mac even in the free tier. >>>>> >>>>> On Thursday, March 11, 2021 at 11:21:39 PM UTC+2 P5music wrote: >>>>> >>>>>> I am going to have some days of pause here, I want to check whether >>>>>> the Swift project can be brought to publication any soon so I do not >>>>>> waste >>>>>> too much of my Apple developer program subscription and my website >>>>>> hosting >>>>>> costs. >>>>>> If the issue I opened will be soon fixed, I have also to test whether >>>>>> on iOS device the Storage is written in the appropriate folders, then if >>>>>> the AppArg works, then if the exporting works. >>>>>> Those things are better tested on a simulator but I see that's not >>>>>> happening in CN if my proposal is not liked or understood. >>>>>> Now it is not possible, it is not a question of costs or subscribing, >>>>>> the proposed function would be more practical also for those >>>>>> subscribers, >>>>>> if it was included in the higher subscriptions to be able to test on >>>>>> many >>>>>> devices and iOS versions. >>>>>> I cannot subscribe at that level only to test an app that in a few >>>>>> weeks I can publish with Apple's own tools. >>>>>> Maybe I will have an utterly unreadable source code but whatever, I >>>>>> will document it thoroughly although painful and boring. >>>>>> >>>>>> In fact I never imagined I would finish the CN project. >>>>>> I succeded but now it reached the CN limits. I knew it would be risky >>>>>> relying on CN for the future, maybe this is a cold shower that will save >>>>>> my >>>>>> project. >>>>>> >>>>>> I still hope that the issue is fixed but there are aspects beyond the >>>>>> technical side I am not to deal with. >>>>>> Regards >>>>>> >>>>>> >>>>>> Il giorno giovedì 11 marzo 2021 alle 20:57:59 UTC+1 >>>>>> [email protected] ha scritto: >>>>>> >>>>>>> I also think the same. However I also hope that CN1 can do more than >>>>>>> just "eat". They have a fantastic product. The basic tier pricing is >>>>>>> very >>>>>>> reasonable. Even if you don't need it, it's a way of supporting a >>>>>>> project >>>>>>> like this >>>>>>> >>>>>>> If you take the price of similar app development costs into account >>>>>>> (ios dev fees, hosting of a server, etc), CN1's basic price tag is >>>>>>> close to >>>>>>> where you'd expect it to be. More professional devs/companies would >>>>>>> fall in >>>>>>> a different category (pro/enterprise) >>>>>>> >>>>>>> I get that you think that you don't "need" a basic subscription. But >>>>>>> if you need CN1 at all, you might also consider what CN1 needs from >>>>>>> you. >>>>>>> Expecting things to be free is an illusion. Someone somewhere is always >>>>>>> paying >>>>>>> >>>>>>> Before Microsoft bought Xamarin, it used to cost $2000 to just get >>>>>>> started with it. CN1 isn't backed by the likes of MS >>>>>>> >>>>>>> >>>>>>> >>>>>>> On Thu, 11 Mar 2021, 19:34 Dave Dyer, <[email protected]> wrote: >>>>>>> >>>>>>>> I agree with you that the free level of codename1 is basically >>>>>>>> useless (except as a proof that codename1 works) , >>>>>>>> but the guys gotta eat somehow. The "advanced feature" that you do >>>>>>>> need is the ability to do lots of builds. >>>>>>>> >>>>>>>> >>>>>>>> On Wednesday, March 10, 2021 at 10:55:31 PM UTC-8 P5music wrote: >>>>>>>> >>>>>>>>> Why I would want to be able to test on the simulator is clearly >>>>>>>>> stated in my previous post. >>>>>>>>> >>>>>>>>> It is also blatant that you are offering that on the Android side. >>>>>>>>> It depends on the fact that the Android apk can be run both on >>>>>>>>> physical devices and the emulator. >>>>>>>>> This helps developers to try for different form factors and OS >>>>>>>>> versions. >>>>>>>>> >>>>>>>>> On the iOS side the XCode development encompasses two different >>>>>>>>> kind of compilations. >>>>>>>>> You implemented just one of them on your server. The most common >>>>>>>>> is not implemented. >>>>>>>>> >>>>>>>>> XCode developers can do both on their Macs, so it is not difficult >>>>>>>>> for you to provide that possibility, maybe changing just a line of a >>>>>>>>> script. >>>>>>>>> >>>>>>>>> Builds have different costs in terms of "credits" in your system, >>>>>>>>> so each iOS simulator build would be 8 credit like the iOS build. >>>>>>>>> I think you would even have a boost in iOS builds with that option. >>>>>>>>> >>>>>>>>> If you want to charge more you could include that in the "basic" >>>>>>>>> subscription. >>>>>>>>> >>>>>>>>> I have a free account because I did not need any of your advanced >>>>>>>>> functions, >>>>>>>>> but I think that would be a reason I could subscribe, at least for >>>>>>>>> a month. >>>>>>>>> >>>>>>>>> It would be interesting to hear from other developers here. >>>>>>>>> >>>>>>>>> Regards >>>>>>>>> >>>>>>>>> Il giorno giovedì 11 marzo 2021 alle 04:31:10 UTC+1 Shai Almog ha >>>>>>>>> scritto: >>>>>>>>> >>>>>>>>>> You can test remotely on physical devices. There's several >>>>>>>>>> companies that offer that service. Why would you want a simulator? >>>>>>>>>> >>>>>>>>>> On Wednesday, March 10, 2021 at 11:16:53 AM UTC+2 P5music wrote: >>>>>>>>>> >>>>>>>>>>> This is also about a related thread: >>>>>>>>>>> About iOS Emulators (not Simulators) (google.com) >>>>>>>>>>> <https://groups.google.com/g/codenameone-discussions/c/gOK2zf9x5Lc> >>>>>>>>>>> The Microsoft iOS simulator is just a remoted simulator that >>>>>>>>>>> still uses a Mac in the network. >>>>>>>>>>> Noetheless some users could found this useful and viable too. >>>>>>>>>>> >>>>>>>>>>> Now, in general, having the possibility to test the build on iOS >>>>>>>>>>> simulator, is very important because although a physical device is >>>>>>>>>>> preferable, one cannot test on all devices of the iOS family, not >>>>>>>>>>> to >>>>>>>>>>> mention testing on different iOS versions. >>>>>>>>>>> Said that, many companies let the developers test iOS apps on >>>>>>>>>>> their servers in a remoted way, and on scale. >>>>>>>>>>> This is not possible with CodenameOne, although you provided a >>>>>>>>>>> solution for doing that with a service that uses the executable >>>>>>>>>>> build on >>>>>>>>>>> remoted emulators. >>>>>>>>>>> >>>>>>>>>>> I think it is technically feasible to add an option to build for >>>>>>>>>>> the iOS simulator. >>>>>>>>>>> It would be useful at least in 3 scenarios, I sum up here: >>>>>>>>>>> 1 - using iOS simulator on Mac for various devices and iOS >>>>>>>>>>> versions >>>>>>>>>>> 2 - using the remoted Windows iOS simulator >>>>>>>>>>> 3 - using a remote service >>>>>>>>>>> [4 - using a VM (although this is not adviseable)] >>>>>>>>>>> >>>>>>>>>>> Regards >>>>>>>>>>> >>>>>>>>>> -- >>>>>>>> You received this message because you are subscribed to the Google >>>>>>>> Groups "CodenameOne Discussions" group. >>>>>>>> To unsubscribe from this group and stop receiving emails from it, >>>>>>>> send an email to [email protected]. >>>>>>>> To view this discussion on the web visit >>>>>>>> https://groups.google.com/d/msgid/codenameone-discussions/919945d4-be2e-4cc5-9dba-9bed92c43913n%40googlegroups.com >>>>>>>> >>>>>>>> <https://groups.google.com/d/msgid/codenameone-discussions/919945d4-be2e-4cc5-9dba-9bed92c43913n%40googlegroups.com?utm_medium=email&utm_source=footer> >>>>>>>> . >>>>>>>> >>>>>>> -- You received this message because you are subscribed to the Google Groups "CodenameOne Discussions" group. 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