It isn't different. It's more like the offline builder from the enterprise plan. That also allowed you to run the simulator.
On Wednesday, March 31, 2021 at 12:05:13 AM UTC+3 P5music wrote: > I read the blog post. It is a complex matter that has to be studied. > As far as now I would like to understand if the maven system is going to > allow me to have the iOS simulator build on the Mac OSX machine. > If I understand well, maven is to have something locally that is compiled > in XCode. > But is it different from the old xcode-project download for higher > subscribers? > > So now it is for free and it uses maven that makes it possible easily. > Is this correct? > > Il giorno sabato 27 marzo 2021 alle 05:36:57 UTC+1 Shai Almog ha scritto: > >> Keep an eye on the blog. >> >> On Friday, March 26, 2021 at 1:17:49 PM UTC+3 P5music wrote: >> >>> Do you have any update about it? >>> I mean, just 8 days have passed, but I would like to know if it is going >>> to work. >>> Maybe you have some prototype working. >>> I am curious about my app on the iOS simulator, to see if the same >>> Android quirknesses affect it. >>> Maybe they don't, so the app works on iOS(?). >>> Regards >>> >>> Il giorno giovedì 18 marzo 2021 alle 04:11:27 UTC+1 Shai Almog ha >>> scritto: >>> >>>> Debugging on device is pretty common for anyone writing native code, >>>> debugging a crash or running a profiler. Once it's there, it's useful. >>>> >>>> I think 2 weeks - 1 month time period. >>>> On Wednesday, March 17, 2021 at 9:47:07 AM UTC+2 P5music wrote: >>>> >>>>> Yes but there can be other reasonable needs, like creating screenshots >>>>> for the AppStore, otherwise it has to be done with Gimp, scaling, etc, >>>>> very >>>>> bad. >>>>> And also there are different iOS versions to test on. I do not know if >>>>> this would be useful, but for Android it is, for permissions and other >>>>> checks. >>>>> >>>>> But is it happening any soon, for my app to be published? >>>>> I can compile with XCode that project that is created from the build. >>>>> >>>>> Furthermore I have a Swift version that could be published for iOS >>>>> 14>, at least in the future, while CodenameOne version could stand for >>>>> those who do not update on newer versions of iOS. >>>>> Thanks in advance >>>>> >>>>> >>>>> Il giorno mercoledì 17 marzo 2021 alle 06:55:33 UTC+1 >>>>> [email protected] ha scritto: >>>>> >>>>>> I would add that debugging "on real hardware" is a desperation >>>>>> measure . For all ordinary purposes, running the >>>>>> simulator under eclipse works very well. I've never had to resort to >>>>>> debugging on android hardware. The 10 or >>>>>> so times I've resorted to debugging on ios hardware, I've been >>>>>> hunting (and finding!) bugs thecodename1 >>>>>> vm for ios. I'm sure 98% of codename1users never need to get that >>>>>> deep into the weeds. >>>>>> >>>>>> On Tuesday, March 16, 2021 at 8:05:54 PM UTC-7 Shai Almog wrote: >>>>>> >>>>>>> Apple requires a Mac to build iOS apps. We use Apples official tools >>>>>>> so we generate an xcode project you can literally run under Apples >>>>>>> toolchain and debug. >>>>>>> >>>>>>> On Wednesday, March 17, 2021 at 1:19:27 AM UTC+2 [email protected] >>>>>>> wrote: >>>>>>> >>>>>>>> You can create a set of Mac source files on a PC, but to compile >>>>>>>> them you will need a mac. >>>>>>>> >>>>>>>> On Tuesday, March 16, 2021 at 1:33:35 AM UTC-7 P5music wrote: >>>>>>>> >>>>>>>>> I would like to know whether it is necessary to install >>>>>>>>> CodenameOne on a Mac and create an offline build, or it can be done >>>>>>>>> also >>>>>>>>> from Windows, for instance. >>>>>>>>> And, if possible, to know when this is would be available. >>>>>>>>> Regards >>>>>>>>> >>>>>>>>> Il giorno venerdì 12 marzo 2021 alle 05:35:05 UTC+1 Shai Almog ha >>>>>>>>> scritto: >>>>>>>>> >>>>>>>>>> Dave, your project is uncommonly large. For smaller developers >>>>>>>>>> it's very useful. >>>>>>>>>> FYI the maven build which we will launch officially soon will >>>>>>>>>> make offline building in the free tier a bit easier. It's still not >>>>>>>>>> as >>>>>>>>>> seamless as the build servers as they solve a lot of issues and for >>>>>>>>>> iOS >>>>>>>>>> you'll obviously need a Mac with xcode for that... >>>>>>>>>> >>>>>>>>>> On Android we don't support a simulator. Android has an emulator >>>>>>>>>> which is a completely different thing. With the maven build you'll >>>>>>>>>> be able >>>>>>>>>> to run with the iOS simulator via xcode on a Mac even in the free >>>>>>>>>> tier. >>>>>>>>>> >>>>>>>>>> On Thursday, March 11, 2021 at 11:21:39 PM UTC+2 P5music wrote: >>>>>>>>>> >>>>>>>>>>> I am going to have some days of pause here, I want to check >>>>>>>>>>> whether the Swift project can be brought to publication any soon so >>>>>>>>>>> I do >>>>>>>>>>> not waste too much of my Apple developer program subscription and >>>>>>>>>>> my >>>>>>>>>>> website hosting costs. >>>>>>>>>>> If the issue I opened will be soon fixed, I have also to test >>>>>>>>>>> whether on iOS device the Storage is written in the appropriate >>>>>>>>>>> folders, >>>>>>>>>>> then if the AppArg works, then if the exporting works. >>>>>>>>>>> Those things are better tested on a simulator but I see that's >>>>>>>>>>> not happening in CN if my proposal is not liked or understood. >>>>>>>>>>> Now it is not possible, it is not a question of costs or >>>>>>>>>>> subscribing, the proposed function would be more practical also for >>>>>>>>>>> those >>>>>>>>>>> subscribers, if it was included in the higher subscriptions to be >>>>>>>>>>> able to >>>>>>>>>>> test on many devices and iOS versions. >>>>>>>>>>> I cannot subscribe at that level only to test an app that in a >>>>>>>>>>> few weeks I can publish with Apple's own tools. >>>>>>>>>>> Maybe I will have an utterly unreadable source code but >>>>>>>>>>> whatever, I will document it thoroughly although painful and boring. >>>>>>>>>>> >>>>>>>>>>> In fact I never imagined I would finish the CN project. >>>>>>>>>>> I succeded but now it reached the CN limits. I knew it would be >>>>>>>>>>> risky relying on CN for the future, maybe this is a cold shower >>>>>>>>>>> that will >>>>>>>>>>> save my project. >>>>>>>>>>> >>>>>>>>>>> I still hope that the issue is fixed but there are aspects >>>>>>>>>>> beyond the technical side I am not to deal with. >>>>>>>>>>> Regards >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> Il giorno giovedì 11 marzo 2021 alle 20:57:59 UTC+1 >>>>>>>>>>> [email protected] ha scritto: >>>>>>>>>>> >>>>>>>>>>>> I also think the same. However I also hope that CN1 can do more >>>>>>>>>>>> than just "eat". They have a fantastic product. The basic tier >>>>>>>>>>>> pricing is >>>>>>>>>>>> very reasonable. Even if you don't need it, it's a way of >>>>>>>>>>>> supporting a >>>>>>>>>>>> project like this >>>>>>>>>>>> >>>>>>>>>>>> If you take the price of similar app development costs into >>>>>>>>>>>> account (ios dev fees, hosting of a server, etc), CN1's basic >>>>>>>>>>>> price tag is >>>>>>>>>>>> close to where you'd expect it to be. More professional >>>>>>>>>>>> devs/companies >>>>>>>>>>>> would fall in a different category (pro/enterprise) >>>>>>>>>>>> >>>>>>>>>>>> I get that you think that you don't "need" a basic >>>>>>>>>>>> subscription. But if you need CN1 at all, you might also consider >>>>>>>>>>>> what CN1 >>>>>>>>>>>> needs from you. Expecting things to be free is an illusion. >>>>>>>>>>>> Someone >>>>>>>>>>>> somewhere is always paying >>>>>>>>>>>> >>>>>>>>>>>> Before Microsoft bought Xamarin, it used to cost $2000 to just >>>>>>>>>>>> get started with it. CN1 isn't backed by the likes of MS >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> On Thu, 11 Mar 2021, 19:34 Dave Dyer, <[email protected]> >>>>>>>>>>>> wrote: >>>>>>>>>>>> >>>>>>>>>>>>> I agree with you that the free level of codename1 is basically >>>>>>>>>>>>> useless (except as a proof that codename1 works) , >>>>>>>>>>>>> but the guys gotta eat somehow. The "advanced feature" that >>>>>>>>>>>>> you do need is the ability to do lots of builds. >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> On Wednesday, March 10, 2021 at 10:55:31 PM UTC-8 P5music >>>>>>>>>>>>> wrote: >>>>>>>>>>>>> >>>>>>>>>>>>>> Why I would want to be able to test on the simulator is >>>>>>>>>>>>>> clearly stated in my previous post. >>>>>>>>>>>>>> >>>>>>>>>>>>>> It is also blatant that you are offering that on the Android >>>>>>>>>>>>>> side. >>>>>>>>>>>>>> It depends on the fact that the Android apk can be run both >>>>>>>>>>>>>> on physical devices and the emulator. >>>>>>>>>>>>>> This helps developers to try for different form factors and >>>>>>>>>>>>>> OS versions. >>>>>>>>>>>>>> >>>>>>>>>>>>>> On the iOS side the XCode development encompasses two >>>>>>>>>>>>>> different kind of compilations. >>>>>>>>>>>>>> You implemented just one of them on your server. The most >>>>>>>>>>>>>> common is not implemented. >>>>>>>>>>>>>> >>>>>>>>>>>>>> XCode developers can do both on their Macs, so it is not >>>>>>>>>>>>>> difficult for you to provide that possibility, maybe changing >>>>>>>>>>>>>> just a line >>>>>>>>>>>>>> of a script. >>>>>>>>>>>>>> >>>>>>>>>>>>>> Builds have different costs in terms of "credits" in your >>>>>>>>>>>>>> system, so each iOS simulator build would be 8 credit like the >>>>>>>>>>>>>> iOS build. >>>>>>>>>>>>>> I think you would even have a boost in iOS builds with that >>>>>>>>>>>>>> option. >>>>>>>>>>>>>> >>>>>>>>>>>>>> If you want to charge more you could include that in the >>>>>>>>>>>>>> "basic" subscription. >>>>>>>>>>>>>> >>>>>>>>>>>>>> I have a free account because I did not need any of your >>>>>>>>>>>>>> advanced functions, >>>>>>>>>>>>>> but I think that would be a reason I could subscribe, at >>>>>>>>>>>>>> least for a month. >>>>>>>>>>>>>> >>>>>>>>>>>>>> It would be interesting to hear from other developers here. >>>>>>>>>>>>>> >>>>>>>>>>>>>> Regards >>>>>>>>>>>>>> >>>>>>>>>>>>>> Il giorno giovedì 11 marzo 2021 alle 04:31:10 UTC+1 Shai >>>>>>>>>>>>>> Almog ha scritto: >>>>>>>>>>>>>> >>>>>>>>>>>>>>> You can test remotely on physical devices. There's several >>>>>>>>>>>>>>> companies that offer that service. Why would you want a >>>>>>>>>>>>>>> simulator? >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> On Wednesday, March 10, 2021 at 11:16:53 AM UTC+2 P5music >>>>>>>>>>>>>>> wrote: >>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> This is also about a related thread: >>>>>>>>>>>>>>>> About iOS Emulators (not Simulators) (google.com) >>>>>>>>>>>>>>>> <https://groups.google.com/g/codenameone-discussions/c/gOK2zf9x5Lc> >>>>>>>>>>>>>>>> The Microsoft iOS simulator is just a remoted simulator >>>>>>>>>>>>>>>> that still uses a Mac in the network. >>>>>>>>>>>>>>>> Noetheless some users could found this useful and viable >>>>>>>>>>>>>>>> too. >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> Now, in general, having the possibility to test the build >>>>>>>>>>>>>>>> on iOS simulator, is very important because although a >>>>>>>>>>>>>>>> physical device is >>>>>>>>>>>>>>>> preferable, one cannot test on all devices of the iOS family, >>>>>>>>>>>>>>>> not to >>>>>>>>>>>>>>>> mention testing on different iOS versions. >>>>>>>>>>>>>>>> Said that, many companies let the developers test iOS apps >>>>>>>>>>>>>>>> on their servers in a remoted way, and on scale. >>>>>>>>>>>>>>>> This is not possible with CodenameOne, although you >>>>>>>>>>>>>>>> provided a solution for doing that with a service that uses >>>>>>>>>>>>>>>> the executable >>>>>>>>>>>>>>>> build on remoted emulators. >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> I think it is technically feasible to add an option to >>>>>>>>>>>>>>>> build for the iOS simulator. >>>>>>>>>>>>>>>> It would be useful at least in 3 scenarios, I sum up here: >>>>>>>>>>>>>>>> 1 - using iOS simulator on Mac for various devices and iOS >>>>>>>>>>>>>>>> versions >>>>>>>>>>>>>>>> 2 - using the remoted Windows iOS simulator >>>>>>>>>>>>>>>> 3 - using a remote service >>>>>>>>>>>>>>>> [4 - using a VM (although this is not adviseable)] >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> Regards >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>> -- >>>>>>>>>>>>> You received this message because you are subscribed to the >>>>>>>>>>>>> Google Groups "CodenameOne Discussions" group. >>>>>>>>>>>>> To unsubscribe from this group and stop receiving emails from >>>>>>>>>>>>> it, send an email to [email protected]. >>>>>>>>>>>>> To view this discussion on the web visit >>>>>>>>>>>>> https://groups.google.com/d/msgid/codenameone-discussions/919945d4-be2e-4cc5-9dba-9bed92c43913n%40googlegroups.com >>>>>>>>>>>>> >>>>>>>>>>>>> <https://groups.google.com/d/msgid/codenameone-discussions/919945d4-be2e-4cc5-9dba-9bed92c43913n%40googlegroups.com?utm_medium=email&utm_source=footer> >>>>>>>>>>>>> . >>>>>>>>>>>>> >>>>>>>>>>>> -- You received this message because you are subscribed to the Google Groups "CodenameOne Discussions" group. 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