It isn't different. It's more like the offline builder from the enterprise 
plan. That also allowed you to run the simulator.

On Wednesday, March 31, 2021 at 12:05:13 AM UTC+3 P5music wrote:

> I read the blog post. It is a complex matter that has to be studied.
> As far as now I would like to understand if the maven system is going to 
> allow me to have the iOS simulator build on the Mac OSX machine.
> If I understand well, maven is to have something locally that is compiled 
> in XCode.
> But is it different from the old xcode-project download for higher 
> subscribers?
>
> So now it is for free and it uses maven that makes it possible easily.
> Is this correct?
>
> Il giorno sabato 27 marzo 2021 alle 05:36:57 UTC+1 Shai Almog ha scritto:
>
>> Keep an eye on the blog. 
>>
>> On Friday, March 26, 2021 at 1:17:49 PM UTC+3 P5music wrote:
>>
>>> Do you have any update about it?
>>> I mean, just 8 days have passed, but I would like to know if it is going 
>>> to work.
>>> Maybe you have some prototype working.
>>> I am curious about my app on the iOS simulator, to see if the same 
>>> Android quirknesses affect it.
>>> Maybe they don't, so the app works on iOS(?).
>>> Regards
>>>
>>> Il giorno giovedì 18 marzo 2021 alle 04:11:27 UTC+1 Shai Almog ha 
>>> scritto:
>>>
>>>> Debugging on device is pretty common for anyone writing native code, 
>>>> debugging a crash or running a profiler. Once it's there, it's useful.
>>>>
>>>> I think 2 weeks - 1 month time period.
>>>> On Wednesday, March 17, 2021 at 9:47:07 AM UTC+2 P5music wrote:
>>>>
>>>>> Yes but there can be other reasonable needs, like creating screenshots 
>>>>> for the AppStore, otherwise it has to be done with Gimp, scaling, etc, 
>>>>> very 
>>>>> bad.
>>>>> And also there are different iOS versions to test on. I do not know if 
>>>>> this would be useful, but for Android it is, for permissions and other 
>>>>> checks.
>>>>>
>>>>> But is it happening any soon, for my app to be published?
>>>>> I can compile with XCode that project that is created from the build.
>>>>>
>>>>> Furthermore I have a Swift version that could be published for iOS 
>>>>> 14>, at least in the future, while CodenameOne version could stand for 
>>>>> those who do not update on newer versions of iOS.
>>>>> Thanks in advance
>>>>>
>>>>>
>>>>> Il giorno mercoledì 17 marzo 2021 alle 06:55:33 UTC+1 
>>>>> [email protected] ha scritto:
>>>>>
>>>>>> I would add that debugging "on real hardware" is a desperation 
>>>>>> measure . For all ordinary purposes, running the
>>>>>> simulator under eclipse works very well.  I've never had to resort to 
>>>>>> debugging on android hardware.  The 10 or
>>>>>> so times I've resorted to debugging on ios hardware, I've been 
>>>>>> hunting (and finding!) bugs  thecodename1 
>>>>>> vm for ios.   I'm sure 98% of codename1users never need to get that 
>>>>>> deep into the weeds.
>>>>>>
>>>>>> On Tuesday, March 16, 2021 at 8:05:54 PM UTC-7 Shai Almog wrote:
>>>>>>
>>>>>>> Apple requires a Mac to build iOS apps. We use Apples official tools 
>>>>>>> so we generate an xcode project you can literally run under Apples 
>>>>>>> toolchain and debug.
>>>>>>>
>>>>>>> On Wednesday, March 17, 2021 at 1:19:27 AM UTC+2 [email protected] 
>>>>>>> wrote:
>>>>>>>
>>>>>>>> You can create a set of Mac source files on a PC, but to compile 
>>>>>>>> them you will need a mac.
>>>>>>>>
>>>>>>>> On Tuesday, March 16, 2021 at 1:33:35 AM UTC-7 P5music wrote:
>>>>>>>>
>>>>>>>>> I would like to know  whether it is necessary to install 
>>>>>>>>> CodenameOne on a Mac and create an offline build, or it can be done 
>>>>>>>>> also 
>>>>>>>>> from Windows, for instance.
>>>>>>>>> And, if possible, to know when this is would be available.
>>>>>>>>> Regards
>>>>>>>>>
>>>>>>>>> Il giorno venerdì 12 marzo 2021 alle 05:35:05 UTC+1 Shai Almog ha 
>>>>>>>>> scritto:
>>>>>>>>>
>>>>>>>>>> Dave, your project is uncommonly large. For smaller developers 
>>>>>>>>>> it's very useful.
>>>>>>>>>> FYI the maven build which we will launch officially soon will 
>>>>>>>>>> make offline building in the free tier a bit easier. It's still not 
>>>>>>>>>> as 
>>>>>>>>>> seamless as the build servers as they solve a lot of issues and for 
>>>>>>>>>> iOS 
>>>>>>>>>> you'll obviously need a Mac with xcode for that...
>>>>>>>>>>
>>>>>>>>>> On Android we don't support a simulator. Android has an emulator 
>>>>>>>>>> which is a completely different thing. With the maven build you'll 
>>>>>>>>>> be able 
>>>>>>>>>> to run with the iOS simulator via xcode on a Mac even in the free 
>>>>>>>>>> tier.
>>>>>>>>>>
>>>>>>>>>> On Thursday, March 11, 2021 at 11:21:39 PM UTC+2 P5music wrote:
>>>>>>>>>>
>>>>>>>>>>> I am going to have some days of pause here, I want to check 
>>>>>>>>>>> whether the Swift project can be brought to publication any soon so 
>>>>>>>>>>> I do 
>>>>>>>>>>> not waste too much of my Apple developer program subscription and 
>>>>>>>>>>> my 
>>>>>>>>>>> website hosting costs.
>>>>>>>>>>> If the issue I opened will be soon fixed, I have also to test 
>>>>>>>>>>> whether on iOS device the Storage is written in the appropriate 
>>>>>>>>>>> folders, 
>>>>>>>>>>> then if the AppArg works, then if the exporting works.
>>>>>>>>>>> Those things are better tested on a simulator but I see that's 
>>>>>>>>>>> not happening in CN if my proposal is not liked or understood.
>>>>>>>>>>> Now it is not possible, it is not a question of costs or 
>>>>>>>>>>> subscribing, the proposed function would be more practical also for 
>>>>>>>>>>> those 
>>>>>>>>>>> subscribers, if it was included in the higher subscriptions to be 
>>>>>>>>>>> able to 
>>>>>>>>>>> test on many devices and iOS versions.
>>>>>>>>>>> I cannot subscribe at that level only to test an app that in a 
>>>>>>>>>>> few weeks I can publish with Apple's own tools.
>>>>>>>>>>> Maybe I will have an utterly unreadable source code but 
>>>>>>>>>>> whatever, I will document it thoroughly although painful and boring.
>>>>>>>>>>>
>>>>>>>>>>> In fact I never imagined I would finish the CN project. 
>>>>>>>>>>> I succeded but now it reached the CN limits. I knew it would be 
>>>>>>>>>>> risky relying on CN for the future, maybe this is a cold shower 
>>>>>>>>>>> that will 
>>>>>>>>>>> save my project.
>>>>>>>>>>>
>>>>>>>>>>> I still hope that the issue is fixed but there are aspects 
>>>>>>>>>>> beyond the technical side I am not to deal with.
>>>>>>>>>>> Regards
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> Il giorno giovedì 11 marzo 2021 alle 20:57:59 UTC+1 
>>>>>>>>>>> [email protected] ha scritto:
>>>>>>>>>>>
>>>>>>>>>>>> I also think the same. However I also hope that CN1 can do more 
>>>>>>>>>>>> than just "eat". They have a fantastic product. The basic tier 
>>>>>>>>>>>> pricing is 
>>>>>>>>>>>> very reasonable. Even if you don't need it, it's a way of 
>>>>>>>>>>>> supporting a 
>>>>>>>>>>>> project like this
>>>>>>>>>>>>
>>>>>>>>>>>> If you take the price of similar app development costs into 
>>>>>>>>>>>> account (ios dev fees, hosting of a server, etc), CN1's basic 
>>>>>>>>>>>> price tag is 
>>>>>>>>>>>> close to where you'd expect it to be. More professional 
>>>>>>>>>>>> devs/companies 
>>>>>>>>>>>> would fall in a different category (pro/enterprise)
>>>>>>>>>>>>
>>>>>>>>>>>> I get that you think that you don't "need" a basic 
>>>>>>>>>>>> subscription. But if you need CN1 at all, you might also consider 
>>>>>>>>>>>> what CN1 
>>>>>>>>>>>> needs from you. Expecting things to be free is an illusion. 
>>>>>>>>>>>> Someone 
>>>>>>>>>>>> somewhere is always paying
>>>>>>>>>>>>
>>>>>>>>>>>> Before Microsoft bought Xamarin, it used to cost $2000 to just 
>>>>>>>>>>>> get started with it. CN1 isn't backed by the likes of MS
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> On Thu, 11 Mar 2021, 19:34 Dave Dyer, <[email protected]> 
>>>>>>>>>>>> wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>> I agree with you that the free level of codename1 is basically 
>>>>>>>>>>>>> useless (except as a proof that codename1 works) ,
>>>>>>>>>>>>> but the guys gotta eat somehow.  The "advanced feature" that 
>>>>>>>>>>>>> you do need is the ability to do lots of builds.
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> On Wednesday, March 10, 2021 at 10:55:31 PM UTC-8 P5music 
>>>>>>>>>>>>> wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>>> Why I would want to be able to test on the simulator is 
>>>>>>>>>>>>>> clearly stated in my previous post.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> It is also blatant that you are offering that on the Android 
>>>>>>>>>>>>>> side.
>>>>>>>>>>>>>> It depends on the fact that the Android apk can be run both 
>>>>>>>>>>>>>> on physical devices and the emulator.
>>>>>>>>>>>>>> This helps developers to try for different form factors and 
>>>>>>>>>>>>>> OS versions.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> On the iOS side the XCode development encompasses two 
>>>>>>>>>>>>>> different kind of compilations.
>>>>>>>>>>>>>> You implemented just one of them on your server. The most 
>>>>>>>>>>>>>> common is not implemented.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> XCode developers can do both on their Macs, so it is not 
>>>>>>>>>>>>>> difficult for you to provide that possibility, maybe changing 
>>>>>>>>>>>>>> just a line 
>>>>>>>>>>>>>> of a script.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> Builds have different costs in terms of "credits" in your 
>>>>>>>>>>>>>> system, so each iOS simulator build would be 8 credit like the 
>>>>>>>>>>>>>> iOS build.
>>>>>>>>>>>>>> I think you would even have a boost in iOS builds with that 
>>>>>>>>>>>>>> option.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> If you want to charge more you could include that in the 
>>>>>>>>>>>>>> "basic" subscription.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> I have a free account because I did not need any of your 
>>>>>>>>>>>>>> advanced functions, 
>>>>>>>>>>>>>> but I think that would be a reason I could subscribe, at 
>>>>>>>>>>>>>> least for a month.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> It would be interesting to hear from other developers here.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> Regards
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> Il giorno giovedì 11 marzo 2021 alle 04:31:10 UTC+1 Shai 
>>>>>>>>>>>>>> Almog ha scritto:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> You can test remotely on physical devices. There's several 
>>>>>>>>>>>>>>> companies that offer that service. Why would you want a 
>>>>>>>>>>>>>>> simulator?
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> On Wednesday, March 10, 2021 at 11:16:53 AM UTC+2 P5music 
>>>>>>>>>>>>>>> wrote:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> This is also about a related thread:
>>>>>>>>>>>>>>>> About iOS Emulators (not Simulators) (google.com) 
>>>>>>>>>>>>>>>> <https://groups.google.com/g/codenameone-discussions/c/gOK2zf9x5Lc>
>>>>>>>>>>>>>>>> The Microsoft iOS simulator is just a remoted simulator 
>>>>>>>>>>>>>>>> that still uses a Mac in the network.
>>>>>>>>>>>>>>>> Noetheless some users could found this useful and viable 
>>>>>>>>>>>>>>>> too.
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> Now, in general, having the possibility to test the build 
>>>>>>>>>>>>>>>> on iOS simulator, is very important because although a 
>>>>>>>>>>>>>>>> physical device is 
>>>>>>>>>>>>>>>> preferable, one cannot test on all devices of the iOS family, 
>>>>>>>>>>>>>>>> not to 
>>>>>>>>>>>>>>>> mention testing on different iOS versions.
>>>>>>>>>>>>>>>> Said that, many companies let the developers test iOS apps 
>>>>>>>>>>>>>>>> on their servers in a remoted way, and on scale.
>>>>>>>>>>>>>>>> This is not possible with CodenameOne, although you 
>>>>>>>>>>>>>>>> provided a solution for doing that with a service that uses 
>>>>>>>>>>>>>>>> the executable 
>>>>>>>>>>>>>>>> build on remoted emulators.
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> I think it is technically feasible to add an option to 
>>>>>>>>>>>>>>>> build for the iOS simulator.
>>>>>>>>>>>>>>>> It would be useful at least in 3 scenarios, I sum up here:
>>>>>>>>>>>>>>>> 1 - using iOS simulator on Mac for various devices and iOS 
>>>>>>>>>>>>>>>> versions
>>>>>>>>>>>>>>>> 2 - using the remoted Windows iOS simulator
>>>>>>>>>>>>>>>> 3 - using a remote service
>>>>>>>>>>>>>>>> [4 - using a VM (although this is not adviseable)]
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> Regards
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> -- 
>>>>>>>>>>>>> You received this message because you are subscribed to the 
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>>>>>>>>>>>>> To unsubscribe from this group and stop receiving emails from 
>>>>>>>>>>>>> it, send an email to [email protected].
>>>>>>>>>>>>> To view this discussion on the web visit 
>>>>>>>>>>>>> https://groups.google.com/d/msgid/codenameone-discussions/919945d4-be2e-4cc5-9dba-9bed92c43913n%40googlegroups.com
>>>>>>>>>>>>>  
>>>>>>>>>>>>> <https://groups.google.com/d/msgid/codenameone-discussions/919945d4-be2e-4cc5-9dba-9bed92c43913n%40googlegroups.com?utm_medium=email&utm_source=footer>
>>>>>>>>>>>>> .
>>>>>>>>>>>>>
>>>>>>>>>>>>

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