Debugging on device is pretty common for anyone writing native code, 
debugging a crash or running a profiler. Once it's there, it's useful.

I think 2 weeks - 1 month time period.
On Wednesday, March 17, 2021 at 9:47:07 AM UTC+2 P5music wrote:

> Yes but there can be other reasonable needs, like creating screenshots for 
> the AppStore, otherwise it has to be done with Gimp, scaling, etc, very bad.
> And also there are different iOS versions to test on. I do not know if 
> this would be useful, but for Android it is, for permissions and other 
> checks.
>
> But is it happening any soon, for my app to be published?
> I can compile with XCode that project that is created from the build.
>
> Furthermore I have a Swift version that could be published for iOS 14>, at 
> least in the future, while CodenameOne version could stand for those who do 
> not update on newer versions of iOS.
> Thanks in advance
>
>
> Il giorno mercoledì 17 marzo 2021 alle 06:55:33 UTC+1 [email protected] 
> ha scritto:
>
>> I would add that debugging "on real hardware" is a desperation measure . 
>> For all ordinary purposes, running the
>> simulator under eclipse works very well.  I've never had to resort to 
>> debugging on android hardware.  The 10 or
>> so times I've resorted to debugging on ios hardware, I've been hunting 
>> (and finding!) bugs  thecodename1 
>> vm for ios.   I'm sure 98% of codename1users never need to get that deep 
>> into the weeds.
>>
>> On Tuesday, March 16, 2021 at 8:05:54 PM UTC-7 Shai Almog wrote:
>>
>>> Apple requires a Mac to build iOS apps. We use Apples official tools so 
>>> we generate an xcode project you can literally run under Apples toolchain 
>>> and debug.
>>>
>>> On Wednesday, March 17, 2021 at 1:19:27 AM UTC+2 [email protected] 
>>> wrote:
>>>
>>>> You can create a set of Mac source files on a PC, but to compile them 
>>>> you will need a mac.
>>>>
>>>> On Tuesday, March 16, 2021 at 1:33:35 AM UTC-7 P5music wrote:
>>>>
>>>>> I would like to know  whether it is necessary to install CodenameOne 
>>>>> on a Mac and create an offline build, or it can be done also from 
>>>>> Windows, 
>>>>> for instance.
>>>>> And, if possible, to know when this is would be available.
>>>>> Regards
>>>>>
>>>>> Il giorno venerdì 12 marzo 2021 alle 05:35:05 UTC+1 Shai Almog ha 
>>>>> scritto:
>>>>>
>>>>>> Dave, your project is uncommonly large. For smaller developers it's 
>>>>>> very useful.
>>>>>> FYI the maven build which we will launch officially soon will make 
>>>>>> offline building in the free tier a bit easier. It's still not as 
>>>>>> seamless 
>>>>>> as the build servers as they solve a lot of issues and for iOS you'll 
>>>>>> obviously need a Mac with xcode for that...
>>>>>>
>>>>>> On Android we don't support a simulator. Android has an emulator 
>>>>>> which is a completely different thing. With the maven build you'll be 
>>>>>> able 
>>>>>> to run with the iOS simulator via xcode on a Mac even in the free tier.
>>>>>>
>>>>>> On Thursday, March 11, 2021 at 11:21:39 PM UTC+2 P5music wrote:
>>>>>>
>>>>>>> I am going to have some days of pause here, I want to check whether 
>>>>>>> the Swift project can be brought to publication any soon so I do not 
>>>>>>> waste 
>>>>>>> too much of my Apple developer program subscription and my website 
>>>>>>> hosting 
>>>>>>> costs.
>>>>>>> If the issue I opened will be soon fixed, I have also to test 
>>>>>>> whether on iOS device the Storage is written in the appropriate 
>>>>>>> folders, 
>>>>>>> then if the AppArg works, then if the exporting works.
>>>>>>> Those things are better tested on a simulator but I see that's not 
>>>>>>> happening in CN if my proposal is not liked or understood.
>>>>>>> Now it is not possible, it is not a question of costs or 
>>>>>>> subscribing, the proposed function would be more practical also for 
>>>>>>> those 
>>>>>>> subscribers, if it was included in the higher subscriptions to be able 
>>>>>>> to 
>>>>>>> test on many devices and iOS versions.
>>>>>>> I cannot subscribe at that level only to test an app that in a few 
>>>>>>> weeks I can publish with Apple's own tools.
>>>>>>> Maybe I will have an utterly unreadable source code but whatever, I 
>>>>>>> will document it thoroughly although painful and boring.
>>>>>>>
>>>>>>> In fact I never imagined I would finish the CN project. 
>>>>>>> I succeded but now it reached the CN limits. I knew it would be 
>>>>>>> risky relying on CN for the future, maybe this is a cold shower that 
>>>>>>> will 
>>>>>>> save my project.
>>>>>>>
>>>>>>> I still hope that the issue is fixed but there are aspects beyond 
>>>>>>> the technical side I am not to deal with.
>>>>>>> Regards
>>>>>>>
>>>>>>>
>>>>>>> Il giorno giovedì 11 marzo 2021 alle 20:57:59 UTC+1 
>>>>>>> [email protected] ha scritto:
>>>>>>>
>>>>>>>> I also think the same. However I also hope that CN1 can do more 
>>>>>>>> than just "eat". They have a fantastic product. The basic tier pricing 
>>>>>>>> is 
>>>>>>>> very reasonable. Even if you don't need it, it's a way of supporting a 
>>>>>>>> project like this
>>>>>>>>
>>>>>>>> If you take the price of similar app development costs into account 
>>>>>>>> (ios dev fees, hosting of a server, etc), CN1's basic price tag is 
>>>>>>>> close to 
>>>>>>>> where you'd expect it to be. More professional devs/companies would 
>>>>>>>> fall in 
>>>>>>>> a different category (pro/enterprise)
>>>>>>>>
>>>>>>>> I get that you think that you don't "need" a basic subscription. 
>>>>>>>> But if you need CN1 at all, you might also consider what CN1 needs 
>>>>>>>> from 
>>>>>>>> you. Expecting things to be free is an illusion. Someone somewhere is 
>>>>>>>> always paying
>>>>>>>>
>>>>>>>> Before Microsoft bought Xamarin, it used to cost $2000 to just get 
>>>>>>>> started with it. CN1 isn't backed by the likes of MS
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> On Thu, 11 Mar 2021, 19:34 Dave Dyer, <[email protected]> wrote:
>>>>>>>>
>>>>>>>>> I agree with you that the free level of codename1 is basically 
>>>>>>>>> useless (except as a proof that codename1 works) ,
>>>>>>>>> but the guys gotta eat somehow.  The "advanced feature" that you 
>>>>>>>>> do need is the ability to do lots of builds.
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Wednesday, March 10, 2021 at 10:55:31 PM UTC-8 P5music wrote:
>>>>>>>>>
>>>>>>>>>> Why I would want to be able to test on the simulator is clearly 
>>>>>>>>>> stated in my previous post.
>>>>>>>>>>
>>>>>>>>>> It is also blatant that you are offering that on the Android side.
>>>>>>>>>> It depends on the fact that the Android apk can be run both on 
>>>>>>>>>> physical devices and the emulator.
>>>>>>>>>> This helps developers to try for different form factors and OS 
>>>>>>>>>> versions.
>>>>>>>>>>
>>>>>>>>>> On the iOS side the XCode development encompasses two different 
>>>>>>>>>> kind of compilations.
>>>>>>>>>> You implemented just one of them on your server. The most common 
>>>>>>>>>> is not implemented.
>>>>>>>>>>
>>>>>>>>>> XCode developers can do both on their Macs, so it is not 
>>>>>>>>>> difficult for you to provide that possibility, maybe changing just a 
>>>>>>>>>> line 
>>>>>>>>>> of a script.
>>>>>>>>>>
>>>>>>>>>> Builds have different costs in terms of "credits" in your system, 
>>>>>>>>>> so each iOS simulator build would be 8 credit like the iOS build.
>>>>>>>>>> I think you would even have a boost in iOS builds with that 
>>>>>>>>>> option.
>>>>>>>>>>
>>>>>>>>>> If you want to charge more you could include that in the "basic" 
>>>>>>>>>> subscription.
>>>>>>>>>>
>>>>>>>>>> I have a free account because I did not need any of your advanced 
>>>>>>>>>> functions, 
>>>>>>>>>> but I think that would be a reason I could subscribe, at least 
>>>>>>>>>> for a month.
>>>>>>>>>>
>>>>>>>>>> It would be interesting to hear from other developers here.
>>>>>>>>>>
>>>>>>>>>> Regards
>>>>>>>>>>
>>>>>>>>>> Il giorno giovedì 11 marzo 2021 alle 04:31:10 UTC+1 Shai Almog ha 
>>>>>>>>>> scritto:
>>>>>>>>>>
>>>>>>>>>>> You can test remotely on physical devices. There's several 
>>>>>>>>>>> companies that offer that service. Why would you want a simulator?
>>>>>>>>>>>
>>>>>>>>>>> On Wednesday, March 10, 2021 at 11:16:53 AM UTC+2 P5music wrote:
>>>>>>>>>>>
>>>>>>>>>>>> This is also about a related thread:
>>>>>>>>>>>> About iOS Emulators (not Simulators) (google.com) 
>>>>>>>>>>>> <https://groups.google.com/g/codenameone-discussions/c/gOK2zf9x5Lc>
>>>>>>>>>>>> The Microsoft iOS simulator is just a remoted simulator that 
>>>>>>>>>>>> still uses a Mac in the network.
>>>>>>>>>>>> Noetheless some users could found this useful and viable too.
>>>>>>>>>>>>
>>>>>>>>>>>> Now, in general, having the possibility to test the build on 
>>>>>>>>>>>> iOS simulator, is very important because although a physical 
>>>>>>>>>>>> device is 
>>>>>>>>>>>> preferable, one cannot test on all devices of the iOS family, not 
>>>>>>>>>>>> to 
>>>>>>>>>>>> mention testing on different iOS versions.
>>>>>>>>>>>> Said that, many companies let the developers test iOS apps on 
>>>>>>>>>>>> their servers in a remoted way, and on scale.
>>>>>>>>>>>> This is not possible with CodenameOne, although you provided a 
>>>>>>>>>>>> solution for doing that with a service that uses the executable 
>>>>>>>>>>>> build on 
>>>>>>>>>>>> remoted emulators.
>>>>>>>>>>>>
>>>>>>>>>>>> I think it is technically feasible to add an option to build 
>>>>>>>>>>>> for the iOS simulator.
>>>>>>>>>>>> It would be useful at least in 3 scenarios, I sum up here:
>>>>>>>>>>>> 1 - using iOS simulator on Mac for various devices and iOS 
>>>>>>>>>>>> versions
>>>>>>>>>>>> 2 - using the remoted Windows iOS simulator
>>>>>>>>>>>> 3 - using a remote service
>>>>>>>>>>>> [4 - using a VM (although this is not adviseable)]
>>>>>>>>>>>>
>>>>>>>>>>>> Regards
>>>>>>>>>>>>
>>>>>>>>>>> -- 
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>>>>>>>>> send an email to [email protected].
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>>>>>>>>> https://groups.google.com/d/msgid/codenameone-discussions/919945d4-be2e-4cc5-9dba-9bed92c43913n%40googlegroups.com
>>>>>>>>>  
>>>>>>>>> <https://groups.google.com/d/msgid/codenameone-discussions/919945d4-be2e-4cc5-9dba-9bed92c43913n%40googlegroups.com?utm_medium=email&utm_source=footer>
>>>>>>>>> .
>>>>>>>>>
>>>>>>>>

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