Your IOS build times are pretty irregular. The first three "apple" builds in this snap are identical. In my case, using an arbitry build time limit is a counter productive strategy if your intent is to conserve your resources.
[image: slow.jpg] -- it would be more rational to have a "build time" build hint so I could annotate these long builds, and retain your timeout (at a much lower value) as the default to catch genuine runaways. -- You received this message because you are subscribed to the Google Groups "CodenameOne Discussions" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/codenameone-discussions/00bba287-ea06-4227-8990-71a83027661fn%40googlegroups.com.
