Your IOS build times are pretty irregular.  The first three "apple" builds
in this snap are identical.   In my case, using an arbitry build time limit
is a counter productive strategy if your intent is to conserve your 
resources.

[image: slow.jpg]
-- it would be more rational to have a "build time" build hint so I could
annotate these long builds, and retain your timeout (at a much lower value)
as the default to catch genuine runaways.

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