I'm pointing out that I had to do it 3 times to get one build, which is sub-optimal for everyone. Also, it's odd that the build times vary that much - they're not a very good metric.
On Sunday, June 6, 2021 at 6:08:56 PM UTC-7 Shai Almog wrote: > We had this discussion before. You create queues with these long builds. > This is probably the impact of the new xcode. That's not something we can > fix. > > On Monday, June 7, 2021 at 12:37:35 AM UTC+3 [email protected] wrote: > >> >> Your IOS build times are pretty irregular. The first three "apple" builds >> in this snap are identical. In my case, using an arbitry build time >> limit >> is a counter productive strategy if your intent is to conserve your >> resources. >> >> [image: slow.jpg] >> -- it would be more rational to have a "build time" build hint so I could >> annotate these long builds, and retain your timeout (at a much lower >> value) >> as the default to catch genuine runaways. >> > -- You received this message because you are subscribed to the Google Groups "CodenameOne Discussions" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/codenameone-discussions/ec2e1512-3137-405c-a52f-1ec9f7ada1b4n%40googlegroups.com.
