I'm pointing out that I had to do it 3 times to get one build, which is 
sub-optimal for everyone.
Also, it's odd that the build times vary that much - they're not a very 
good metric.

On Sunday, June 6, 2021 at 6:08:56 PM UTC-7 Shai Almog wrote:

> We had this discussion before. You create queues with these long builds. 
> This is probably the impact of the new xcode. That's not something we can 
> fix.
>
> On Monday, June 7, 2021 at 12:37:35 AM UTC+3 [email protected] wrote:
>
>>
>> Your IOS build times are pretty irregular.  The first three "apple" builds
>> in this snap are identical.   In my case, using an arbitry build time 
>> limit
>> is a counter productive strategy if your intent is to conserve your 
>> resources.
>>
>> [image: slow.jpg]
>> -- it would be more rational to have a "build time" build hint so I could
>> annotate these long builds, and retain your timeout (at a much lower 
>> value)
>> as the default to catch genuine runaways.
>>
>

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