We had this discussion before. You create queues with these long builds. This is probably the impact of the new xcode. That's not something we can fix.
On Monday, June 7, 2021 at 12:37:35 AM UTC+3 [email protected] wrote: > > Your IOS build times are pretty irregular. The first three "apple" builds > in this snap are identical. In my case, using an arbitry build time limit > is a counter productive strategy if your intent is to conserve your > resources. > > [image: slow.jpg] > -- it would be more rational to have a "build time" build hint so I could > annotate these long builds, and retain your timeout (at a much lower value) > as the default to catch genuine runaways. > -- You received this message because you are subscribed to the Google Groups "CodenameOne Discussions" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/codenameone-discussions/012ae7de-210f-493b-b08d-0914cf952344n%40googlegroups.com.
