BewareMyPower commented on pull request #663:
URL: https://github.com/apache/pulsar-client-go/pull/663#issuecomment-963966453


   > we agree that it really is necessary to call cond.Broadcast() after 
cond.Wait()?
   
   Yeah, I agree.
   
   > If changeState gets called before waitUntilReady, then the broadcast 
happens first and all is well.
   >
   > if waitUntilReady gets called before changeState, then waitUntilReady will 
block on the cond.Wait(), whilst still holding the lock. 
   
   It makes sense. We should make the combination of `setState` and 
`c.Broadcast()` an atomic operation.
   
   > however you should avoid calling defer inside the for loop because a new 
defer call will be pushed onto the stack for each loop invocation.
   
   Thanks for pointing it out. I'm not so familiar with Go, just being used to 
C++ object's lifetime rule, which is a little different.
   
   ----
   
   The only question I'm still confused is, could you explain following code 
and its output?
   
   ```go
   package main
   
   import (
        "fmt"
        "sync"
   )
   
   type connection struct {
        sync.Mutex
        cond *sync.Cond
   }
   
   func NewConnection() *connection {
        cnx := &connection{}
        cnx.cond = sync.NewCond(cnx)
        return cnx
   }
   
   func main() {
        cnx := NewConnection()
        fmt.Printf("%v\n%v\n", cnx, cnx.cond.L)
   
        cnx.cond.L.Lock()
        cnx.Lock()
        cnx.Unlock()
        cnx.cond.Wait()
   }
   ```
   
   ```
   &{{0 0} 0xc000104040}
   &{{0 0} 0xc000104040}
   fatal error: all goroutines are asleep - deadlock!
   
   goroutine 1 [semacquire]:
   sync.runtime_SemacquireMutex(0xc000010244, 0x0, 0x1)
        /usr/local/go/src/runtime/sema.go:71 +0x47
   sync.(*Mutex).lockSlow(0xc000010240)
        /usr/local/go/src/sync/mutex.go:138 +0x105
   sync.(*Mutex).Lock(...)
        /usr/local/go/src/sync/mutex.go:81
   main.main()
        main.go:24 +0x175
   ```
   
   It looks like `cnx.Lock()` and `cnx.cond.L.Lock()` are the same.


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