On 2/13/07, Florent THIERY <[EMAIL PROTECTED]> wrote:
How well would it run without hardware acceleration?

I'd appreciate hardware/software specs of the graphics device...

From http://www.khronos.org/opengles/ :
Although the OpenGL ES specification defines a particular graphics
processing pipeline, individual calls can be executed on dedicated
hardware, run as software routines on the system CPU, or implemented
as a combination of both dedicated hardware and software routines.
This means that software developers can ship a conformant software 3D
engine today, that lets applications and tools seamlessly transition
over to using OpenGL ES hardware-acceleration in higher powered
devices.

--
Alexandre Franke
GNU/Linux user #390077

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