Flemming Richter Mikkelsen wrote:
On 5/2/07, Casper van Donderen <[EMAIL PROTECTED]> wrote:
http://www.mesdigital.com/english/Products/product_mmsp2.asp

I think this chip is pretty opensource since it is used in the GP2X

I don't want to pay money to micro$oft for wma support, so I do _not_
want that chip.

Anyway I guess it is full of bug:
MP3, WMA Decode & Codec : Support from Microsoft¢ç (porting Windows¢ç CE.NET) MPEG1 Layer 1&2 Codec : Support from Microsoft¢ç (porting Windows¢ç CE.NET)
G.711, ADPCM Codec : Support from Microsoft¢ç (porting Windows¢ç CE.NET)

And I do not think it is open source
I guess this one would be better, but I don't know how they distribute drivers. The problem with powervr is that they just provide IP. So I assume it depends on the manufacturers then (I'm afraid most of them are working in a quite closed development) :

http://www.imgtec.com/PowerVR/products/Video/MVDA2/index.asp

The bad point of this kind of chip are the limited amount of supported codecs, so this kind below would be better ; also because it's OpenGL|ES 2.0 compatible ;)

"[...] Video processing for free, with the real-time programmable architecture providing extensive accelerated functions support for multi-standard video decode and encode." -- ak vertex&fragment shaders that seems to be extended in this chip to access other kind of resources (maybe a kind of fast texture wrapper around raw video blocks ?).

http://www.imgtec.com/PowerVR/products/Graphics/SGX/index.asp?Page=2

Now I think the main problem would be the price of a chip like that.

Why not use an FPGA with a bunch of arithmetic operations widely used in audio / video compression (eg. DCT) and write a media library that forward most of the job on the FPGA. I don't know if there is more complete solutions available, but the basic idea is here :

http://www.opencores.org/projects.cgi/web/video_systems/overview


(well I don't have the whole mailing list archived here, so it has maybe been already mentioned before)


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