Any news on GTA02? Is it working there? On Mon, Apr 14, 2008 at 10:57 AM, Ian Stirling <[EMAIL PROTECTED]> wrote: > [EMAIL PROTECTED] wrote: > <snip> > > > > > > The headset button does mute the mic. It's main function however is to > trigger a hardware interrupt to the CPU, which can be used to start the > actions you need to take a pending call. This IRQ function is not depending > on on the mute, but mute is just a side effect of the way the button inside > the headset works. > > > > Which is unforunately not working at all on GTA01 - and has not been for > some months. In fact, I've never heard anyone say they'd ever had it > working. > No interrupt, nothing on /dev/input/eventn, nothing. > > > > > _______________________________________________ > Openmoko community mailing list > [email protected] > http://lists.openmoko.org/mailman/listinfo/community >
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