I guess the interrupt is disabled by default, to avoid IRQ storms while 
resume/boot.
From schematics it looks fine and there should be no issue in *normal* use 
(enable this interrupt while inbound_call && headset_connected).
Driver (=software) issue

jOERG


Am Mo  14. April 2008 schrieb Jens Fursund:
> Any news on GTA02? Is it working there?
> 
> On Mon, Apr 14, 2008 at 10:57 AM, Ian Stirling <[EMAIL PROTECTED]> 
wrote:
> > [EMAIL PROTECTED] wrote:
> >  <snip>
> >
> >
> > >
> > > The headset button does mute the mic. It's main function however is to
> > trigger a hardware interrupt to the CPU, which can be used to start the
> > actions you need to take a pending call. This IRQ function is not 
depending
> > on on the mute, but mute is just a side effect of the way the button 
inside
> > the headset works.
> > >
> >
> >  Which is unforunately not working at all on GTA01 - and has not been for
> >  some months. In fact, I've never heard anyone say they'd ever had it
> >  working.
> >  No interrupt, nothing on /dev/input/eventn, nothing.
> >
> >
> >
> >
> >  _______________________________________________
> >  Openmoko community mailing list
> >  [email protected]
> >  http://lists.openmoko.org/mailman/listinfo/community
> >
> 
> _______________________________________________
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> 



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