I guess the interrupt is disabled by default, to avoid IRQ storms while resume/boot. From schematics it looks fine and there should be no issue in *normal* use (enable this interrupt while inbound_call && headset_connected). Driver (=software) issue
jOERG Am Mo 14. April 2008 schrieb Jens Fursund: > Any news on GTA02? Is it working there? > > On Mon, Apr 14, 2008 at 10:57 AM, Ian Stirling <[EMAIL PROTECTED]> wrote: > > [EMAIL PROTECTED] wrote: > > <snip> > > > > > > > > > > The headset button does mute the mic. It's main function however is to > > trigger a hardware interrupt to the CPU, which can be used to start the > > actions you need to take a pending call. This IRQ function is not depending > > on on the mute, but mute is just a side effect of the way the button inside > > the headset works. > > > > > > > Which is unforunately not working at all on GTA01 - and has not been for > > some months. In fact, I've never heard anyone say they'd ever had it > > working. > > No interrupt, nothing on /dev/input/eventn, nothing. > > > > > > > > > > _______________________________________________ > > Openmoko community mailing list > > [email protected] > > http://lists.openmoko.org/mailman/listinfo/community > > > > _______________________________________________ > Openmoko community mailing list > [email protected] > http://lists.openmoko.org/mailman/listinfo/community > _______________________________________________ Openmoko community mailing list [email protected] http://lists.openmoko.org/mailman/listinfo/community

