Urban Tag On Wed, Apr 30, 2008 at 6:12 PM, Ortwin Regel <[EMAIL PROTECTED]> wrote: > We'd need a compass for a working 3D world window. Else the phone > can't be certain (though it could estimate) where it is facing. > > I am very interested in GPS games. A PacMan-like game that > automatically generates a level based on the surrounding Open > Streetmap data would be awesome. :) A Snake game would also be great. > Lots of possibilities probably. > > Ortwin > > > > On 4/30/08, Crane, Matthew <[EMAIL PROTECTED]> wrote: > > > > Yea, I'm excited too. I was thinking it would be possible to use the > > accelerometer + GPS to make the phone act like a "window" into the game > > world. Where you can look around in 3d. > > > > -----Original Message----- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of ian douglas > > Sent: Tuesday, April 29, 2008 9:53 PM > > To: List for Openmoko community discussion > > Subject: Re: mobile gps gaming > > > > > > Robin Paulson wrote: > > > i just listened to an interesting piece on the bbc about gps gaming on > > > mobile phones: > > > > > > There was a group of people in some major American city a year or so ago > > > > that played a city-wide game of PacMan using GPS-enabled phones... > > teammates would lead the 'ghost' characters to where the PacMan > > character was, and so on. Got a fair bit of press. > > > > I'm excited at what the Freerunner will be capable of in this regard, as > > > > it would be FAR easier to write/play GPS games with an open phone. > > > > -id > > > > _______________________________________________ > > Openmoko community mailing list > > [email protected] > > http://lists.openmoko.org/mailman/listinfo/community > > > > _______________________________________________ > > Openmoko community mailing list > > [email protected] > > http://lists.openmoko.org/mailman/listinfo/community > > > > _______________________________________________ > Openmoko community mailing list > [email protected] > http://lists.openmoko.org/mailman/listinfo/community >
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