I said this in the channel but you weren't there. We should be going forward with specs, not backward. By the time the next revisions come there'll be a whole new generation of hardware so the freerunner will then be lagging even more. Someone mentioned getting a faster cpu and my 2c are that I think that that's a much better option. But it sounds like you've already made the decision.
On Tue, 2008-06-10 at 08:52 +0800, Carsten Haitzler wrote: > On Mon, 09 Jun 2008 18:43:51 +0200 Peter Kraker <[EMAIL PROTECTED]> > babbled: > > not going to happen - that's 2 product runs. expensive to maintain. gta03 is > vga right now - unless there is a very big push to qvga. it is possible to go, > and not hard at all. it would save costs on hardware, but it won't change at > this stage. but beyond gta03 it's an open book and who knows - we may likely > pull out a lower res screen. it is in fact very likely something will be a > lower res in later products as there is just so much more choice there below > vga. > > > How painfull would it be, to sell GTA03 with QVGA and GTA03V version > > with VGA screen, if those two are indeed very similar ? I'm certain > > there are enough of us geeks ready to give up some glitter for pixels. > > > > Regards > > Peter Kraker > > > > Carsten Haitzler (The Rasterman) pravi: > > > On Mon, 9 Jun 2008 08:56:22 +0800 Carsten Haitzler (The Rasterman) > > > <[EMAIL PROTECTED]> babbled: > > > > > > > > >> On Sun, 8 Jun 2008 18:58:15 +0200 "Dr. H. Nikolaus Schaller" > > >> <[EMAIL PROTECTED]> babbled: > > >> > > >> > > >>>> we could just not ever even ask you guys and you get what you are > > >>>> given. too > > >>>> bad. no input at all. i've opened up the floor for input - but i'm > > >>>> trying to > > >>>> dig specific things out of it - not things that smell of"i just want > > >>>> higher > > >>>> specs". or keeping up with the joneses. i want real use case > > >>>> scenarios that > > >>>> make real sense. :) > > >>>> > > >>> This discussion starts to become quite boring. Isn't a single > > >>> potential customer who says > > >>> "I want it and I am willing to pay for it" enough? There have been > > >>> several here on this list, > > >>> if I remember correctly who expressed exactly that. > > >>> > > >> no. it is absolutely not enough. why? i am asked by product management to > > >> do things that are just not possible in vga (to do sanely/fast). they > > >> come > > >> first. you users come second. in the end if product management want X > > >> they > > >> get X. and if for X to happen we go QVGA, then so be it. you guys lose. i > > >> need a very very very strong argument against going to qvga - and that > > >> means product management need to drop a feature. > > >> > > > > > > note - i am talking hypothetically. i don't want to discuss vga as a > > > product > > > management feature - not if you like it or not, or it looks pretty. i am > > > looking for hard cold technical facts. what does it stop being possible > > > > > > i know: > > > > > > 1. u may need to scroll more > > > 2. viewing of images/data that just have more pixel content will need to > > > be > > > zoomed out and have less display fidelity > > > 3. some things requiring text displays like 80x24 terminals will be not > > > readable at all at font sizes able to fit on the display (they will jut > > > blur > > > away all character details). > > > > > > with almost everything i can think of you can get by qvga by: > > > > > > 1. scaling data > > > 2. changing font sizes > > > 3. re-arranging ui elements etc. > > > > > > no matter what you need to do this even for vga - if coming fro xga land > > > or > > > better. it's just a more extreme case. > > > > > > no mater what at vga - u still need to zoom most web pages. even at > > > 800x480 > > > you still need to. i have a n800. i know how often i have to scroll > > > horizontally even with 800pixels to play with. i know what it ends up > > > looking like. so qvga is just a more extreme level of zooming or scrolling > > > needed. > > > > > > an 80x24 terminal is possible to make it readable @ qvga - if we allow > > > scrolling. (and possible in landscape with an ultra-tiny 4-pixel wide > > > font - > > > possible (3 pixels for text, 1 for space). not very nice though. > > > > > > at some point someone will have to make a call on resolutions. maybe we > > > make a much smaller phone with a smaller screen and thus you will need to > > > have fewer pixels anyway? who knows. but if there are uses that cannot be > > > somehow crammed into qvga, i would like to know. > > > > > > right now freerunner is vga - and nothing will change. > > > gta03 is also vga - it is theoretically possible to change without much > > > impact, but chances of a change are very slim, unless qvga is a "that's > > > fine for everyone" ANd product management want to push it. right now they > > > don't push one way or another. > > > as for future phones - who knows. but knowing what you guys do, want to > > > do, > > > and need is important. so we need to think of more virtual framebuffer > > > technology? (eg advertise a higher res but scale down with a compositor?). > > > is high-res an absolute must for functionality for your uses, or just a > > > "nice to have" to show off with? > > > > > > > > >>> BTW: a use case doesn't say anything about required quality. It > > >>> describes a sequence of interactions > > >>> (http://en.wikipedia.org/wiki/Use_case). Sorry, but I can't disclaim > > >>> my academic history :) > > >>> > > >> i asked for use case because i am not just talking quality. i am talking > > >> a > > >> case where vga makes something possible at all or not. where something > > >> just > > >> wouldn't be usable or possible without vga. that is what i asked. i want > > >> a > > >> use case for vga. not just a "it looks a bit nicer". > > >> > > >> > > >>> Nikolaus > > >>> > > >>> _______________________________________________ > > >>> Openmoko community mailing list > > >>> [email protected] > > >>> http://lists.openmoko.org/mailman/listinfo/community > > >>> > > >> -- > > >> Carsten Haitzler (The Rasterman) <[EMAIL PROTECTED]> > > >> > > >> _______________________________________________ > > >> Openmoko community mailing list > > >> [email protected] > > >> http://lists.openmoko.org/mailman/listinfo/community > > >> > > > > > > > > > > > > > > > _______________________________________________ Openmoko community mailing list [email protected] http://lists.openmoko.org/mailman/listinfo/community

