Couldn't the glamo just be driven with a highter bandwidth, or is this a chipset limitation? And if the chip just isn't capable of performing better, what about the idea to have plain framebuffer access only through the processor but include a CLPD/FPGA in the design which may be loaded "on the fly" with a firmware for a simple 3D chip. I was involved in a project of a game console, with 2D acceleration only, but IMHO simple 3D acceleration isn't that hard. And this would have the advantage that the 3D core is fully open and can even be improved with optimisations and more features. I think through its openness openmoko could also become quite popular for gamers, since there exist many good open-source games which could be ported easily to the platform if there was hardware acceleration (OpenGL ES or even better plain OpenGL). Thinking of consumers, they want fancy 3D effects and games, and since all options nowadays are either j2ME commercial games or smartphones which have all a rather small community or are closed like the iPhone, this could becomne another real advantage of the openmoko platform.
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