Ben Wilson schrieb: > I like the 'idea' of something programmable like a CPLD/FPGA, but I > suspect adding one would be too costly, they're not cheap as far as IC's go. > > Ben. > > Michael Stather wrote: > >> Couldn't the glamo just be driven with a highter bandwidth, or is this a >> chipset limitation? >> And if the chip just isn't capable of performing better, what about the >> idea to have plain framebuffer access only through the processor but >> include a CLPD/FPGA in the design which may be loaded "on the fly" with >> a firmware for a simple 3D chip. I was involved in a project of a game >> console, with 2D acceleration only, but IMHO simple 3D acceleration >> isn't that hard. And this would have the advantage that the 3D core is >> fully open and can even be improved with optimisations and more features. >> I think through its openness openmoko could also become quite popular >> for gamers, since there exist many good open-source games which could be >> ported easily to the platform if there was hardware acceleration (OpenGL >> ES or even better plain OpenGL). Thinking of consumers, they want fancy >> 3D effects and games, and since all options nowadays are either j2ME >> commercial games or smartphones which have all a rather small community >> or are closed like the iPhone, this could becomne another real advantage >> of the openmoko platform. >> >> >> _______________________________________________ >> Openmoko community mailing list >> [email protected] >> http://lists.openmoko.org/mailman/listinfo/community >> >> >> > > _______________________________________________ > Openmoko community mailing list > [email protected] > http://lists.openmoko.org/mailman/listinfo/community > > How much does the glamo chip cost? About 10$, or even less? FPGA/CPLDs are the same price range IMO
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