On Sat, 28 Jun 2008 12:57:47 +0200 Michael Stather <[EMAIL PROTECTED]> babbled:
> Couldn't the glamo just be driven with a highter bandwidth, or is this a > chipset limitation? no it can't. we already are seeing performance far beyond anything the glamo's designers have ever seen. in theory we could get more, but the chipset (glamo + samsung 2442 combo) won't be getting that for us. :( > And if the chip just isn't capable of performing better, what about the > idea to have plain framebuffer access only through the processor but > include a CLPD/FPGA in the design which may be loaded "on the fly" with > a firmware for a simple 3D chip. I was involved in a project of a game no possible. too late. phone is shipping. lcd is wired up to the glamo. on-chip lcd controller is not connected. fpga's are power hungry. not going to happen on a phone. also tyhe glamo is our interface to the sd-card in the freerunner. > console, with 2D acceleration only, but IMHO simple 3D acceleration > isn't that hard. And this would have the advantage that the 3D core is > fully open and can even be improved with optimisations and more features. > I think through its openness openmoko could also become quite popular > for gamers, since there exist many good open-source games which could be > ported easily to the platform if there was hardware acceleration (OpenGL > ES or even better plain OpenGL). Thinking of consumers, they want fancy > 3D effects and games, and since all options nowadays are either j2ME > commercial games or smartphones which have all a rather small community > or are closed like the iPhone, this could becomne another real advantage > of the openmoko platform. > > > _______________________________________________ > Openmoko community mailing list > [email protected] > http://lists.openmoko.org/mailman/listinfo/community -- Carsten Haitzler (The Rasterman) <[EMAIL PROTECTED]> _______________________________________________ Openmoko community mailing list [email protected] http://lists.openmoko.org/mailman/listinfo/community

