KaZeR wrote: > Fox Mulder a écrit : >> KaZeR wrote: >> >>> Lothar Behrens a écrit : >>> >>>> It works, but what I mean, is, these are partly out of screen: >>>> >>>> *=================* >>>> | | >>>> | | >>>> *====* *====* *====* >>>> | | | | | | >>>> | | | | | | >>>> *====* *====* *====* >>>> | | >>>> | | >>>> | | >>>> *====* *====* *====* >>>> | | | | | | >>>> | | | | | | >>>> *====* *====* *====* >>>> | | >>>> | | >>>> *=================* >>>> >>>> Can these buttons moved by configuration ? >>>> >>> Moved, no, resized, yes. It's really weird, since we have the same >>> device, we should have the same results :) >>> >> >> I think i know which problem he means because i got the same. The screen >> layout is upwards like in the nice ascii picture and not in landscape >> mode. Then the 3 initial buttons are in three columns and the outer two >> gets out of the screen. It seems that the button arrangement is meant >> for landscape mode. I had to adjust the icon size to see all three. So >> it would be good if the arrangement of these buttons could be changed to >> a matrix of 2/3 cols and 2/3 rows. So i can use 2x3 or 3x2 for buttons >> layout in conjunction with normal or landscape screen orientation. >> > Well, it's true that the gui is more meant to be used in landscape mode. > I personally use omnewrotate, so i don't have to care about rotating the > screen. > What about using the trick that was posted a few weeks ago for a game, > consisting of writing a wrapper script which rotates the script, then > launch navit? > About the matrix mode, i suggest that you post a feature request on the > tracker : http://trac.navit-project.org
I only have this problem because within debian the xglamo server isn't very good and the default framebuffer driver doesn't support screen rotation. Therefore at the moment i can only use navit in upscale mode. _______________________________________________ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community