That's why I selected a black void and standard meshes as a basic design. When
it comes to cross-OS transitions, these items can be transferred from one
machine to another. Open standards will allow for cross-communication allowing
users to observe each other. The only difference between using Compiz/X, or
another OS will be the amount that you will be required to download.
As an example, a Compiz/X user connecting to another Compiz/X user will be able
to use the network transparency of the host it is connecting to. This will
allow them to observe the remote desktop. The connecting client will upload an
avatar to the host to represent that connection, or for security reasons select
a pre-defined avatar. From this point, it is just a matter of exchanging state
information to update the avatars positions, actions, etc.
Now lets say we have a Windows machine connecting to a Compiz/X host. At
present, using the network transparency of X is not an option. A possible
solution is to transfer the contents to the Windows client and have them render
it locally. As with the above solution, its then a matter of exchanging state
information for the avatars.
Consider this a short-term solution for incompatible systems and low-bandwidth
scenarios. In the longer term, a unified protocol would be used to bridge
Compiz/X with Terminal Services providing an open standard for network
transparency. The natural evolution from this point, will be a form of network
transparency for the web.
Date: Tue, 23 Oct 2007 07:54:41 -0400From: [EMAIL PROTECTED]: [EMAIL
PROTECTED]: Re: [compiz] Feature RequestCompiz' development is also much more
accelerated than Croquet's, from what it seems like.But, Croquet runs on all
platforms, whereas Compiz only on X, which as far as I know is Linux only. That
limits our scope a lot (unless Compiz can run inside a VM?).
On 10/22/07, Mark McCarron <[EMAIL PROTECTED]> wrote:
Personally, I feel that Croquet would be overkill. Its a good platform for
developers, or even companies with specific needs, but a 3D desktop does not
require all the features of Croquet. Croquet is a full multi-purpose 3D
engine, a 3D desktop needs to be light-weight, responsive and provide only the
features that are absolutely required. The ability to display, arrange and
redirect input to objects is all that is required in addition to being able to
navigate in the environment.
> Date: Sun, 21 Oct 2007 20:07:16 +0200> From: [EMAIL PROTECTED]> To:
> compiz@lists.freedesktop.org
> Subject: Re: [compiz] Feature Request> > Am Fri, 19 Oct 2007 08:02:47 -0400>
> schrieb "Vadim Peretokin" < [EMAIL PROTECTED]>:> > > I had a similar idea,
> but I think they said it wasn't too feasible > > much on the forums.> > > >
> Why do you capitalize "window" though?> > > > I really like your business
> applications for this - they really do> > sound very good. This'll be
> excellent. > > > i guess what you want is this>
> http://en.wikipedia.org/wiki/Opencroquet . this approach is platform>
> independent, which is normally what you want to have for> collaborative
> tools.> it's probably better to work on opencroquet if you like the idea
> than> to start from scratch - see the history and the companies > involved
> with it> > cheers> > > > On 10/19/07, Mark McCarron < [EMAIL PROTECTED]>
> wrote:> > >> > > Good questions. I have a few suggestions that may help, I'm
> sure> > > the Compiz developers will be able to structure the controls much >
> > > better. So, take this as a basis from which to begin.> > >> > > There
> would be two basic modes, the first mode would be free space,> > > that is,
> your mouse guides you through the desktop space. Upon > > > selecting a
> window, you would enter the second mode, the mouse> > > controls would now
> act upon the selected Window. A simple> > > left-click in free space would
> return the user to the first mode. > > >> > > I would expect the user to be
> able walk around the environment> > > similar to any FPS. Movement can either
> be provided by a mouse> > > click providing acceleration, or via keyboard
> controls again > > > similar to any FPS.> > >> > > As windows are objects,
> perhaps they should have a small control on> > > the border of the windows
> that can be manipulated by the mouse. > > > This control would allow the user
> to alter each of dimensions> > > independently. A small clickable X,Y,Z
> object would work well.> > > This control could be expanded to allow for
> rotation and scaling of > > > the object.> > >> > > A quick switch utility is
> something that is definitely required.> > > Whilst the freedom aspect is
> good, the desktop must provide a> > > productive environment. I like the wall
> utility too, I find it > > > very handy. I would expect this to look at the
> space from above> > > and provide the user with a sense of where each window
> is located> > > as well as a bitmap preview.> > > > > > There should also be
> support for the direct loading and rendering of> > > meshes. This is both for
> decoration and as a tool for work> > > environments. Collaborative design
> work, even across multiple > > > vendors, would become very easy. Architects
> would be able to work> > > on designs with real-time client input, car
> designers would be able> > > to work as team, etc. I'm not suggesting a full
> editing > > > environment, just a basic viewer that supports major formats.>
> > >> > >> > >> > >> > >> > >> > >> > > ------------------------------ > > >
> Date: Thu, 18 Oct 2007 20:33:58 -0700> > > From: [EMAIL PROTECTED]> > > To:
> [EMAIL PROTECTED]; compiz@lists.freedesktop.org> > > Subject: Re: [compiz]
> Feature Request> > >> > > This is an interesting idea. How would the user
> control how the> > > windows move in the depth dimension? Would the user
> actually > > > "walk" around such a space? With such a large space, how would
> one> > > get to a particular window quickly, i.e. is there still a switcher?>
> > >> > > A 2D slice of such a space reminds me a lot of the current "Wall" >
> > > plugin that compiz has, and is one of my favorites.> > >> > >> > >> > >
> On 10/18/07, *Mark McCarron* < [EMAIL PROTECTED]> wrote:> > >> > > Hi Guys,>
> > >> > > I have been thinking of a new style of interface that could be> > >
> added to Compiz. Essentially, rather than having a desktop, the > > > user
> would be presented with a space in which to work. This space> > > would be
> several meters wide in real terms and the user could> > > navigate the space
> in a similar fashion to a 3D game. > > >> > > Windows could be grabbed and
> thrown throughout the space, providing> > > a very large workspace. This
> would also allow the user to> > > physically arrange Windows in the space
> according to particular > > > tasks or functions. A simple double-click of a
> Window would cause> > > it to snap into full 2D view were the application can
> be worked> > > upon.> > >> > > The concept of multiple desktops, could be
> implemented as multiple > > > spaces. Given the network transparency of X, it
> would also allow> > > for the concept of a public space. A public space would
> be a> > > desktop that is shared either across a LAN or Internet. This has >
> > > both business and personal applications. In terms of business, it> > >
> can be used for presentations, reviewing designs, etc. In terms of> > >
> personal use, it would open a new area to social networking, > > > desktop
> surfing. End users could store images, videos and a range> > > of interactive
> items that members of the public can view or> > > download.> > >> > > I
> realise that this can prove to be a bandwidth hog, but like > > > everything
> in computer world, this will only improve with time and> > > become less of
> an issue.> > >> > > ------------------------------> > > The next generation
> of MSN Hotmail has arrived - Windows Live > > >
> Hotmail<http://www.newhotmail.co.uk/>> > >> > >
> _______________________________________________ > > > compiz mailing list> >
> > compiz@lists.freedesktop.org> > >
> http://lists.freedesktop.org/mailman/listinfo/compiz> > >> > > > > >> > >
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