Hi,
I am in search of Go positions that are easy to understand for humans,
and difficult for computers.
I will have to give a talk soon about computer Go to an audience of
computer-science researchers who do not know the game. My objective is
to try to make them understand why writing a Go-playing program is so
difficult and exciting. I'll start by explaining the rules. Then I'll
show some examples of tactical thinking in Go, such as ladders, semeai,
and a very long connection through bamboo joints. These would illustrate
that a naive alpha-beta search approach cannot work. But most Go
programs have specific knowledge that allows them to solve these
stereotypes. So, in the next step of my talk, I would need examples of
positions that are still easy to understand for beginners, but that GNU
Go (or your favorite reasonably-strong Go-playing program) would fail to
solve because it is not a stereotype.
I am going to try to make up artificial positions of this kind for my
talk. If you have some to suggest, that would be very welcome.
Thanks,
Rémi
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