Hi,

I am in search of Go positions that are easy to understand for humans, and difficult for computers.

I will have to give a talk soon about computer Go to an audience of computer-science researchers who do not know the game. My objective is to try to make them understand why writing a Go-playing program is so difficult and exciting. I'll start by explaining the rules. Then I'll show some examples of tactical thinking in Go, such as ladders, semeai, and a very long connection through bamboo joints. These would illustrate that a naive alpha-beta search approach cannot work. But most Go programs have specific knowledge that allows them to solve these stereotypes. So, in the next step of my talk, I would need examples of positions that are still easy to understand for beginners, but that GNU Go (or your favorite reasonably-strong Go-playing program) would fail to solve because it is not a stereotype.

I am going to try to make up artificial positions of this kind for my talk. If you have some to suggest, that would be very welcome.

Thanks,

Rémi
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