steve uurtamo wrote:
i think that these won't be terribly easy
for your audience to parse.  part of the
problem is that gnugo is actually better than a
beginner, for instance.
A beginner cannot beat GNU Go, but it should be easy to make up positions where a beginner can find the right move and GNU Go cannot.
i'd say anything that isn't tactical in nature
is a good example.

moves that don't directly make any territory, but
which threaten to, for instance.  look at the
first 8-10 moves of most any KGS game played by
robert jasiek ("sum") that ended in an early resignation.

s.
These are much too complicated to understand by beginners.

I have come up with a simple position where GNU Go fails: it is a position with two ladders. The best move is a double-purpose ladder breaker at the intersection of the two ladders. GNU Go plays terribly bad when ladder-breakers are involved. I wonder what other Go programs play in the attached position.

Also, I would appreciate if some strong players could check this position for correctness. I tried to make the position balanced so that if White does not play in the center, then it loses the game, and if it plays in the center, then it should win. But I am really not sure at all whether it is balanced or not.

Thanks, by the way, to all who replied to my original question.

Rémi

Attachment: StupidComputer-0001.sgf
Description: application/go-sgf

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