On Tue, Feb 20, 2007 at 07:55:50AM -0500, Don Dailey wrote:
> There is no rule that limits the number of players you can have.

Ok, then it must be - as you say - a problem in my end.

Heikki's debugging rule #1: It is your own fault!

> I suspect there is something wrong in the code, perhaps as a result of a
> minor change that had an unexpected effect.   The first thing I would 
> try is to manaully run your program with GTP commands and see if it
> accepts the genmove command properly, etc.

I think I had verified all that already, but I'll check again when I get
home. Version 1.0 was a quick hack, I wanted to have a traditional MC
player to compare against.

> I would also double and triple check the script you use to run the
> bot.

That is the same perl script I use for the other ones.


Well, probably just a silly typo somewhere. I'll get it tonight. Sorry
to have taken your time with it.

- Heikki


P.S. Was there a good description of what a bot should do to finish a
game earlier - my current ones play to the bitter end, with only 1-point
eyes left. Might as well quit earlier if I can. 


-- 
Heikki Levanto   "In Murphy We Turst"     heikki (at) lsd (dot) dk

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