On Tue, Feb 20, 2007 at 07:55:50AM -0500, Don Dailey wrote: > There is no rule that limits the number of players you can have.
Ok, then it must be - as you say - a problem in my end. Heikki's debugging rule #1: It is your own fault! > I suspect there is something wrong in the code, perhaps as a result of a > minor change that had an unexpected effect. The first thing I would > try is to manaully run your program with GTP commands and see if it > accepts the genmove command properly, etc. I think I had verified all that already, but I'll check again when I get home. Version 1.0 was a quick hack, I wanted to have a traditional MC player to compare against. > I would also double and triple check the script you use to run the > bot. That is the same perl script I use for the other ones. Well, probably just a silly typo somewhere. I'll get it tonight. Sorry to have taken your time with it. - Heikki P.S. Was there a good description of what a bot should do to finish a game earlier - my current ones play to the bitter end, with only 1-point eyes left. Might as well quit earlier if I can. -- Heikki Levanto "In Murphy We Turst" heikki (at) lsd (dot) dk _______________________________________________ computer-go mailing list [email protected] http://www.computer-go.org/mailman/listinfo/computer-go/
