If you allow multi-stone suicide, it will probably avoid a test
that may be expensive in your program, and so it may turn out to
be a net improvement in strength per second - especially if your
testing proves that it doesn't hurt in any measurable way.

Doing that test does make my C# engine about 18% slower.  But even if
fix the number of playouts and not the amount of time, allowing
multi-stone suicide is still a winner.
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