On Thu, 2007-03-15 at 19:38 -0400, Chris Fant wrote:
> > If you allow multi-stone suicide, it will probably avoid a test
> > that may be expensive in your program, and so it may turn out to
> > be a net improvement in strength per second - especially if your
> > testing proves that it doesn't hurt in any measurable way.
> 
> Doing that test does make my C# engine about 18% slower.  But even if
> fix the number of playouts and not the amount of time, allowing
> multi-stone suicide is still a winner.

I thought you were saying it doesn't play worse, but now you seem to
be saying it plays better.

I suppose there is a chance it would play better, perhaps the suicide
helps resolve the fact that these groups are weak anyway?  Just a 
half baked theory.

- Don



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