I like to think that MoGo deliberately beats such people by half a
point, so as to annoy them more  :-)

Sylvain, I think it would be quite humorous if you could tune KGS MoGo
to do exactly that without hurting its win rate too much.  Perhaps one
way would be to evaluate playouts normally near the beginning of the
game and gradually narrow the requirements so that by the end of the
game, only a 0.5 point win is considered a win.  I don't know if that
would really work or not.
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